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The camera3_stream_buffer_t structure is meant to communicate between
the camera service and the HAL. They are short-live structures that
don't outlive the .process_capture_request() operation (when queuing
requests) or the .process_capture_result() callback.
We currently store copies of the camera3_stream_buffer_t passed to
.process_capture_request() in Camera3RequestDescriptor::StreamBuffer to
store the structure members that the HAL need, and reuse them when
calling the .process_capture_result() callback. This is conceptually not
right, as the camera3_stream_buffer_t pass to the callback are not the
same objects as the ones received in .process_capture_request().
Store individual fields of the camera3_stream_buffer_t in StreamBuffer
instead of copying the whole structure. This gives the HAL full control
of how data is stored, and properly decouples request queueing from
result reporting.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Umang Jain <umang.jain@ideasonboard.com>
Reviewed-by: Umang Jain <umang.jain@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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The Camera3RequestDescriptor structure stores, for each stream, the
camera3_stream_buffer_t and the libcamera FrameBuffer in two separate
vectors. This complicates buffer handling, as the code needs to keep
both vectors in sync. Create a new structure to group all data about
per-stream buffers to simplify this.
As a side effect, we need to create a local vector of
camera3_stream_buffer_t in CameraDevice::sendCaptureResults() as the
camera3_stream_buffer_t instances stored in the new structure in
Camera3RequestDescriptor are not contiguous anymore. This is a small
price to pay for easier handling of buffers, and will be refactored in
subsequent commits anyway.
Signed-off-by: Umang Jain <umang.jain@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
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The Camera3RequestDescriptor structure is growing into an object with
member functions. Turn it into a class, uninline the destructor to
reduce code size, explicitly disable copy as requests are not copyable,
and delete the default constructor to force all instances to be fully
constructed.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
Signed-off-by: Umang Jain <umang.jain@ideasonboard.com>
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Camera3RequestDescriptor is a utility structure that groups information
about a capture request. It can be and will be extended to preserve the
context of a capture overall. Since the context of a capture needs to
be shared among other classes (for e.g. CameraStream) having a private
definition of the struct in CameraDevice class doesn't help.
Hence, de-scope the structure so that it can be shared with other
components (through references or pointers). Splitting the structure to
a separate file will help avoiding circular dependencies when using it
through the HAL implementation.
Signed-off-by: Umang Jain <umang.jain@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
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