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2019-04-05libcamera: Make geometry.h a public headerNiklas Söderlund
Make the geometry header public so it can be used by the API facing applications. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2019-04-02libcamera: stream: Qualify 'Camera' friend directiveJacopo Mondi
Align the Stream class to all other classes in the code base to use the 'class' qualifier in 'friend' declarations. Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
2019-04-02libcamera: stream: Remove 2 empty linesJacopo Mondi
Remove two empty lines. Cosmetic change only. Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
2019-03-01libcamera: Handle request completion explicitly in pipeline handlersLaurent Pinchart
Request complete by themselves when all the buffers they contain have completed, connecting the buffer's completed signal to be notified of buffer completion. While this works for now, it prevents pipelines from delaying request completion until all metadata is available, and makes it impossible to ensure that requests complete in the order they are queued. To fix this, make request completion handling explicit in pipeline handlers. The base PipelineHandler class is extended with implementations of the queueRequest() and stop() methods and gets new completeBuffer() and completeRequest() methods to help pipeline handlers tracking requests and buffers. The three existing pipeline handlers connect the bufferReady signal of their capture video node to a slot of their respective camera data instance, where they use the PipelineHandler helpers to notify buffer and request completion. Request completion is handled synchronously with buffer completion as the pipeline handlers don't need to support more advanced use cases, but this paves the road for future work. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
2019-03-01libcamera: request: Add request completion statusLaurent Pinchart
Add a new field to the Request class to report its completion status, and a new complete() method to update the status. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
2019-03-01libcamera: buffer: Add buffer completion statusLaurent Pinchart
Add a new field to the Buffer class to report its completion status, with a new cancel() method to mark the buffer as cancelled. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
2019-03-01libcamera: camera: add state machine to control access from applicationsNiklas Söderlund
There is a need to better control the order of operations an application performs on a camera for it to function correctly. Add a basic state machine to ensure applications perform operations on the camera in good order. Internal to the Camera states are added; Available, Acquired, Configured, Prepared and Running. Each state represents a higher state of configuration of the camera ultimately leading to the highest state where the camera is capturing frames. Each state supports a subset of operations the application may perform. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2019-02-28libcamera: store stream pointers in sets instead of a vectorsNiklas Söderlund
The arrays that store Stream pointers shall always contain unique values. Storing them in vectors opens up for the same stream pointer appearing twice. Remove this possibility by storing them in a set which guarantees each element is unique. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2019-02-13libcamera: signal: Disconnect signal automatically on slot deletionLaurent Pinchart
When a signal is connected to a member function slot, the slot is not disconnected when the slot object is deleted. This can lead to calling a member function of a deleted object if the signal isn't disconnected manually by the slot object's destructor. Make signal handling easier by implementing a base Object class that tracks all connected signals and disconnects from them automatically when the object is deleted, using template specialization resolution in the Signal class. As inheriting from the Object class may to a too harsh requirement for Signal usage in applications, keep the existing behaviour working if the slot doesn't inherit from the Object class. We may reconsider this later and require all slot objects to inherit from the Object class. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
2019-02-13libcamera: signal: Fix coding style issuesLaurent Pinchart
Fix issues reported by checkstyle.py in preparation for further changes. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
2019-02-06libcamera: camera: Extend the interface to support captureNiklas Söderlund
In order to support capture, the camera needs methods to allocate and free buffers, to start and stop the capture and to queue requests. Define those interfaces in the Camera class and implement them to call the corresponding pipeline handler methods. Once a camera is started the pipeline handler of the camera will begin processing requests queued to the camera by the application until it gets stopped. Once a request is created it can be queued to the camera and the application will be notified asynchronously once the request is completed and be able to process all the buffers involved in the request. At this point the request objects don't support controls. This will be extended in the future. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Signed-off-by: Jacopo Mondi <jacopo@jmondi.org> Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2019-02-06libcamera: camera: Cache the stream configuration in the stream objectNiklas Söderlund
The API towards the application and pipeline handler can be simplified if the camera caches which streams have been selected and their respective configuration. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Signed-off-by: Jacopo Mondi <jacopo@jmondi.org> Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2019-02-06libcamera: camera: Add helper to check for exclusive accessNiklas Söderlund
Some operations on the camera requires the application to have exclusive access to the camera. To help check for this in these operations add a helper. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Signed-off-by: Jacopo Mondi <jacopo@jmondi.org> Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2019-02-06libcamera: Provide a Request objectJacopo Mondi
Implement a Request object used by applications to queue image capture requests to a camera. Signed-off-by: Jacopo Mondi <jacopo@jmondi.org> Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
2019-02-06libcamera: stream: Add stream configuration to the stream objectNiklas Söderlund
Add a cache of the active stream configuration to the stream object. This cache is to be updated from the Camera object and can be accessed read only from both the application and pipeline handlers. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Signed-off-by: Jacopo Mondi <jacopo@jmondi.org> Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2019-02-06libcamera: stream: Construct a streamKieran Bingham
Construct a stream object with a default internal pool. Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Signed-off-by: Jacopo Mondi <jacopo@jmondi.org> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
2019-02-06libcamera: v4l2_device: Update dequeued buffer informationNiklas Söderlund
Copy the information from the struct v4l2_buffer when dequeueing the buffer as applications need this information to make sense of the captured data. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Signed-off-by: Jacopo Mondi <jacopo@jmondi.org> Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2019-02-06libcamera: Add Buffer ManagementKieran Bingham
Provide classes that represent frame buffers and pools of frame buffers. An image within the system may use one or more Plane objects to track each plane in the case of multi-planar image formats. The Buffer class manages all of the data required to render or interpret the raw image data. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Jacopo Mondi <jacopo@jmondi.org> Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
2019-02-04libcamera: streams: extend stream configuration with buffer countNiklas Söderlund
The camera needs to be configured with the number of buffers required to satisfy the applications use case. While the application can request any number of buffers, the pipeline must take the constraints of the Linux driver into consideration. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
2019-02-01libcamera: camera: extend camera object to support configuration of streamsNiklas Söderlund
Extend the camera to support reading and configuring formats for groups of streams. The implementation in the Camera are minimalistic as the heavy lifting are done by the pipeline handler implementations. The most important functionality the camera provides in this context is validation of data structures passed to it from the application and access control to the pipeline handler. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2019-02-01libcamera: camera: extend camera object to support streamsNiklas Söderlund
A camera consists of one or more video streams originating from the same video source. The different streams could for example have access to different hardware blocks in the video pipeline and therefore be able to process the video source in different ways. All static information describing each stream need to be recorded at camera creation. After a camera is created an application can retrieve the static information about its streams at any time. Update all pipeline handlers to register one stream per camera, this will be extended in the future for some of the pipelines. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2019-02-01libcamera: camera: Add acquire() and release()Laurent Pinchart
Exclusive access must be obtained before performing operations that change the device state. Define an internal flag to track ownership and provide a means of protecting functions that change device configuration. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
2019-02-01libcamera: stream: add initial StreamConfiguration structureNiklas Söderlund
Add an initial StreamConfiguration implementation to hold configuration data for a single stream of a Camera. In its current form not many configuration parameters are supported but it's expected the number of options will grow over time. At this stage the pixel format is represented as an unsigned int to allow for easy mapping to the V4L2 API. This might be subject to change in the future as we finalize how libcamera shall represent pixel formats. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2019-02-01libcamera: stream: add initial Stream classNiklas Söderlund
Add an initial Stream implementation. The idea is that once capability support is added to the library each stream will describe its capabilities using this class. An application will then select one or more streams based on these capabilities and use them to configure the camera and capture. At this stage the Stream class is empty as capabilities are yet to be added. The class is still useful as it will be used to communicate how many streams a Camera object provides. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2019-01-31libcamera: camera: Fix operator= definitionLaurent Pinchart
The class assignment operator is usually defined as returning a reference to the object, to allow a = b = c statements. While the return type makes no difference when deleting the operator in a class definition, it's still a good practice to use the correct return type. Fix it in the Camera and CameraManager classes. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2019-01-27libcamera: signal: Don't use reinterpret_cast<>() to perform downcastsLaurent Pinchart
Use static_cast<>() instead of reinterpret_cast<>() to perform downcasts, as reinterpret_cast<>() isn't meant (and guaranteed to be safe) for that purpose. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
2019-01-24libcamera: camera_manager: Add method to unregister a cameraLaurent Pinchart
The new removeCamera() method is meant to be used by pipeline handlers to unregister a camera in case of device disconnection. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
2019-01-24libcamera: camera: Add disconnection notificationNiklas Söderlund
As camera object have the potential to outlive the hardware they represent, there is a need to inform the camera that the underlying device has been disconnected, and in turn to notify applications. Implement a disconnection notification mechanism that can be used by pipeline handlers to notify the camera of disconnection. The camera then block all new API calls and emit the disconnected signal. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2019-01-24libcamera: camera: Associate cameras with their pipeline handlerNiklas Söderlund
The PipelineHandler which creates a Camera is responsible for serving any operation requested by the user. In order forward the public API calls, the camera needs to store a reference to its pipeline handler. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> --- Changes since v1: - Create pipeline handlers is shared pointers, make them inherit from std::enable_shared_from_this<> and stored them in shared pointers.
2019-01-23libcamera: event_dispatcher: Add interrupt() functionLaurent Pinchart
The new interrupt() function allows interrupting in-progress blocking processEvents() calls. This is useful to stop running event loops. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
2019-01-21libcamera: camera: Handle camera objects through shared pointersLaurent Pinchart
The Camera class is explicitly reference-counted to manage the lifetime of camera objects. Replace this open-coded implementation with usage of the std::shared_ptr<> class. This API change prevents pipeline handlers from subclassing the Camera class. This isn't deemed to be an issue. Mark the class final to make this explicit. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
2019-01-21libcamera: camera_manager: Register cameras with the camera managerLaurent Pinchart
Cameras are listed through a double indirection, first iterating over all available pipeline handlers, and then listing the cameras they each support. To simplify the API make the pipeline handlers register the cameras with the camera manager directly, which lets the camera manager easily expose the list of all available cameras. The PipelineHandler API gets simplified as the handlers don't need to expose the list of cameras they have created. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
2019-01-21libcamera: camera_manager: Use std::unique_ptr to store event dispatcherLaurent Pinchart
The CameraManager takes ownership of the dispatcher passed to the setEventDispatcher() function. Enforces this by using std::unique_ptr<>. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
2019-01-17include: linux: Import V4L2 uAPI headers from Linux v4.19Kieran Bingham
Import the following files from the Linux UAPI to keep our V4L2 interface in sync: media-bus-format.h v4l2-common.h v4l2-controls.h v4l2-mediabus.h v4l2-subdev.h videodev2.h Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2019-01-16libcamera: camera_manager: Turn enumerator into a unique_ptr<>Laurent Pinchart
Convey the fact that the CameraManager class owns the DeviceEnumerator instance it creates by using std::unique_ptr<> to store the pointer. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
2019-01-10libcamera: Update libcamera.hLaurent Pinchart
libcamera.h hasn't been updated with the recently added public headers event_notifier.h, signal.h and timer.h. Add them. The event_dispatcher_poll.h header, which used to be public, is now private, but hasn't been removed from libcamera.h. Remove it. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
2019-01-08libcamera: Add a poll-based event dispatcherLaurent Pinchart
Provide a poll-based event dispatcher implementation as convenience for applications that don't need a custom event loop. The poll-based dispatcher is automatically instantiated if the application doesn't provide its own dispatcher. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2019-01-08libcamera: Add event notification infrastructureLaurent Pinchart
Add three new classes, EventDispatcher, EventNotifier and Timer, that define APIs for file descriptor event notification and timers. The implementation of the EventDispatcher is meant to be provided to libcamera by the application. The event dispatcher is integrated twith the camera manager to implement automatic registration of timers and events. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
2019-01-08libcamera: Add signal/slot communication mechanismLaurent Pinchart
Introduce a Signal class that allows connecting event sources (signals) to event listeners (slots) without adding any boilerplate code usually associated with the observer or listener design patterns. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
2019-01-08libcamera: camera_manager: Make the class a singletonLaurent Pinchart
There can only be a single camera manager instance in the application. Creating it as a singleton helps avoiding mistakes. It also allows the camera manager to be used as a storage of global data, such as the future event dispatcher. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
2019-01-04libcamera: camera_manager: Sort includes alphabeticallyLaurent Pinchart
Alphabetically sorted includes help finding where to insert new include statements, and avoiding duplicates. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
2019-01-04libcamera: camera_manager: Remove put() methodLaurent Pinchart
The method is declared but not implemented. Remove it. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
2019-01-02libcamera: Remove libcamera classLaurent Pinchart
The class was just a placeholder, now that we have other objects defined, remove it along with the associated test. The libcamera/libcamera.h header is kept as a shortcut to include the whole libcamera public API. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2018-12-31libcamera: camera_manager: add CameraManager classNiklas Söderlund
Provide a CameraManager class which will handle listing, instancing, destruction and lifetime management of cameras. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2018-12-31libcamera: Add Camera classNiklas Söderlund
Provide a Camera class which represents our main interface to handling camera devices. This is a rework of Kieran's initial proposal and Laurent's documentation of the file changed to fit the device enumerators needs. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
2018-12-19libcamera: include: Import media.h from Linux v4.19Jacopo Mondi
In order to avoid depending on system headers that may be outdated compared to the kernel version available at runtime, import the Linux kernel headers related to the APIs that libcamera requires a recent version of. This allows libcamera to use the latest kernel APIs even when compiled on older systems. The library must of course test at runtime whether those APIs are available and fallback to older APIs in order to support older kernels. Import media.h for the recent media controller APIs. The file is extracted verbatim from kernel v4.19. Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
2018-12-11build: Clean up file names variablesLaurent Pinchart
The build system defines two variables, public_api and sources, that store the names of the public headers and the source files respectively. These files will need to be referenced when generating documentation from source code, so let's make the variable names more descriptive: - Rename public_api to libcamera_api and use the files() function - Rename sources to libcamera_sources - Add a libcamera_headers variable to hold the internal headers Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2018-12-06libcamera: Use the logger instead of coutLaurent Pinchart
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Acked-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
2018-12-06Add boilerplate headers comments and include guardsLaurent Pinchart
The initial main.cpp and libcamera.h files are missing boilerplate header comments. libcamera.h is further missing include guards. Add them. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Acked-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
2018-11-28meson: Replace tabs for spacesKieran Bingham
Tabs are disliked within the meson build system. Replace indentation by spaces, in all existing locations. Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>