Age | Commit message (Collapse) | Author |
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Remove the verbose #ifndef/#define/#endif pattern for maintaining
header idempotency, and replace it with a simple #pragma once.
This simplifies the headers, and prevents redundant changes when
header files get moved.
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
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When a ControlList is deserialized, the code searches for a valid
ControlInfoMap in the local cache and use its id map to initialize the
list. If no valid ControlInfoMap is found, as it's usually the case
for lists transporting libcamera controls and properties, the globally
defined controls::controls id map is used unconditionally.
This breaks the deserialization of libcamera properties, for which a
wrong idmap is used at construction time.
As the serialization header now transports an id_map_type field, store
the idmap type at serialization time, and re-use it at
deserialization time to identify the correct id map.
Also make the validation stricter by imposing to list of V4L2 controls to
have an associated ControlInfoMap available, as there is no globally
defined idmap for such controls.
To be able to retrieve the idmap associated with a ControlList, add an
accessor function to the ControlList class.
It might be worth in future using a ControlInfoMap to initialize the
deserialized ControlList to implement controls validation against their
limit. As such validation is not implemented at the moment, maintain the
current behaviour and initialize the control list with an idmap.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The ControlValidator passed to a ControlList constructor
is used, but not modified.
Make it const.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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The compiler generated constructor does not initialize the
ControlInfoMap::idmap_ field.
Fix this by explicitly initializing the field in the class
declaration.
Reported-by: Coverity CID=354657
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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ControlInfoMap does not have a ControlId map associated, but rather
creates one with the generateIdMap() function at creation time.
As a consequence, when in the need to de-serialize a ControlInfoMap all
the ControlId it contains are created by the deserializer instance, not
being able to discern if the controls the ControlIdMap refers to are the
global libcamera controls (and properties) or instances local to the
V4L2 device that has first initialized the controls.
As a consequence the ControlId stored in a de-serialized map will always
be newly created entities, preventing lookup by ControlId reference on a
de-serialized ControlInfoMap.
In order to make it possible to use globally available ControlId
instances whenever possible, create ControlInfoMap with a reference to
an externally allocated ControlIdMap instead of generating one
internally.
As a consequence the class constructors take and additional argument,
which might be not pleasant to type in, but enforces the concepts that
ControlInfoMap should be created with controls part of the same id map.
As the ControlIdMap the ControlInfoMap refers to needs to be allocated
externally:
- Use the globally available controls::controls (or
properties::properties) id map when referring to libcamera controls
- The V4L2 device that creates ControlInfoMap by parsing the device's
controls has to allocate a ControlIdMap
- The ControlSerializer that de-serializes a ControlInfoMap has to
create and store the ControlIdMap the de-serialized info map refers to
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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It would be convenient to be able to iterate over available boolean
values, for example for controls that designate if some function can be
enabled/disabled. The current min/max/def constructor is insufficient,
as .values() is empty, so the values cannot be easily iterated over, and
creating a Span of booleans does not work for the values constructor.
Add new constructors to ControlInfo that takes a set of booleans (if
both booleans are valid values) plus a default, and another that takes
only one boolean (if only one boolean is a valid value).
Update the ControlInfo test accordingly.
Signed-off-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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Move span, and adjust the Doxygen exclusion as well.
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Move the class support infrastructure to the base library.
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Add a new ControlList::merge() function to merge two control lists by
copying in the values in the list passed as parameters.
This can be used by pipeline handlers to merge metadata they populate
with metadata received from an IPA.
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
[reimplement the function by not using std::unordered_map::merge()]
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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The ControlId and Control classes disable the copy constructor and
assignment operator, but they should also prevent move construction and
assignment.
Utilise LIBCAMERA_DISABLE_COPY_AND_MOVE to fully disable these
functions.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Some applications may not be compliant with C++17 (Chromium, as an
example). Keep the C++17 features for libcamera internals, and C++14
compliance for public API.
This reverts commit 6cbdc2859963e17bc897a4022f1d68170477d888.
Signed-off-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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traits"
Some applications may not be compliant with C++17 (Chromium, as an
example). Keep the C++17 features for libcamera internals, and C++14
compliance for public API.
This reverts commit 8e42c2feb7ff7c350ffbbf97dd963dfd54e21faa.
Signed-off-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Following the C++17 practice, provide is_array_v<T> and is_span_v<T>
helper variable templates as shorter versions of is_array<T>::value and
is_span<T>::value, and use them through the code.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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C++17 introduces helper variable templates for type traits, allowing
shortening std::is_foo<T>::value to std::is_foo_v<T>. Use them through
the code base.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Add a new constructor to the ControlInfo class that allows creating
a class instance from the list of the control valid values with
an optional default one.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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The ControlValue<T> constructor for non-array values is a template
function that participates in overload resolution for all T types that
are not Span or std::string. Other T types that are not supported then
result in a compilation error.
This causes issues when calling an overloaded function that can accept
both a ControlValue and a Span with an std::array<U> parameter. The
first overload will be resolved using implicit construction of a
ControlValue from the std::array<U>, while the second overload will be
resolved using implicit construction of a Span<U> from the
std::array<U>. This results in a compilation error due to an ambiguous
function call.
The first overload is invalid, selecting it would result in a
compilation error in the ControlValue constructor, as the
ControlValue<T> constructor doesn't support std::array<U> for type T.
The compiler can't know about that, as overload resolution happens
earlier.
To fix it, we can disable the ControlValue<T> constructor for
unsupported types T, moving the type check from compilation of the
function to overload resolution. The constructor will not participate in
overload resolution, and the call won't be ambiguous. The end result is
the same for unsupported types, compilation will fail.
Acked-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Add two control types to store rectangles and sizes. These will be
useful for the properties related to the pixel array.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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Extend the ControlValue class with a reserve() function to set the value
without actually copying data, and a non-const data() function that
allows writing data directly to the ControlValue storage. This allows
allocating memory directly in ControlValue, potentially removing a data
copy.
Note that this change was implemented before ByteStreamBuffer gained the
zero-copy read() variant, and doesn't actually save a copy in the
control serializer. It however still simplifies
ControlSerializer::loadControlValue().
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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The ControlValue class size should be minimized to save space, as it can
be instantiated in large numbers. The current implementation does so by
specifying several members as bitfields, but does so too aggressively,
resulting in fields being packed in an inefficient to access way on some
platforms. For instance, on 32-bit x86, the numElements_ field is offset
by 7 bits in a 32-bit word. This additionally causes a static assert
that checks the size of the class to fail.
Relax the constraints on the isArray_ and numElements_ fields to avoid
inefficient access, and to ensure that the class size is identical
across all platforms. This will need to be revisited anyway when
stabilizing the ABI, so add a \todo comment as a reminder.
Fixes: 1fa4b43402a0 ("libcamera: controls: Support array controls in ControlValue")
Reported-by: Jan Engelhardt <jengelh@inai.de>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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The size of the ControlValue class is checked by a static_assert() to
avoid accidental ABI breakages. There's no need to perform the check
every time controls.h is included, move it to controls.cpp.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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String controls are stored internally as an array of char, but the
ControlValue constructor, get() and set() functions operate on an
std::string for convenience. Array of strings are thus not supported.
Unlike for other control types, the ControlInfo range reports the
minimum and maximum allowed lengths of the string (the minimum will
usually be 0), not the minimum and maximum value of each element.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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To prepare for storage of additional information in the ControlRange
structure, rename it to ControlInfo.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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To prepare for the rename of ControlRange to ControlInfo, rename all the
ControlInfoMap instance variables currently named info to infoMap. This
will help avoiding namespace clashes.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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gcc 8.3.0 for ARM complains about strict aliasing violations:
../../src/libcamera/controls.cpp: In member function ‘void libcamera::ControlValue::release()’:
../../src/libcamera/controls.cpp:111:13: error: dereferencing type-punned pointer will break strict-aliasing rules [-Werror=strict-aliasing]
delete[] *reinterpret_cast<char **>(&storage_);
Fix it and simplify the code at the same time.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Add support for byte values to the control framework and to the control
serializer.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Add support for float values in Control<> and ControlValue classes.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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For array controls, the ControlList::set() function takes a value as a
type convertible to Span<T>. This allows passing an std::array or an
std::vector in addition to an explicit Span, but doesn't accept an
std::initializer list as Span has no constructor that takes an
initializer list. Callers are thus forced to create temporary objects
explicitly, which isn't nice.
Fix the issue by providing a ControlList::set() function that takes an
std::initializer_list, and convert it to a Span internally.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Add array controls support to the ControlValue class. The polymorphic
class can now store more than a single element and supports access and
creation through the use of Span<>.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Add a data() function to the ControlValue class to expose the raw data
stored by the class as a Span<const uint8_t>. This will be useful to
simplify the serialization of ControlValue instances.
The size computation for the raw data is moved from the
ControlSerializer, which is updated accordingly to use the data()
function in order to access the size. Simplification of the
ControlSerializer will happen in a subsequent change.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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To avoid defining all specializations of the Control constructor
manually, move the definition of those functions to controls.h and turn
them into a single template function.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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To avoid defining all specializations of the ControlValue constructor
manually, move the definition of those functions to controls.h and turn
them into a single template function. The default constructor is still
kept in controls.cpp.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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To avoid defining all specializations of ControlValue::get() and
ControlValue::set() manually, move the definition of those functions to
controls.h and turn them into single template functions.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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These will be used to implement ControlValue::get() and set() as
template functions.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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The ControlList::get() and ControlValue::get() methods return the
control value by reference. This requires the ControlValue class to
store the control value in the same form as the one returned by those
functions. For the array controls that are soon to be added, the
ControlValue class would need to store a span<> instance in addition to
the control value itself, which would increase the required storage
space.
Prepare for support of array controls by returning from get() by value.
As all control values are 8 bytes at most, this doesn't affect
efficiency negatively.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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The ControlList::set() method takes a reference to a Control<T>, and
requires the value to be a reference to T. This prevents the set()
method from being used with value types that are convertible to T, and
in particular with std::array or std::vector value types when the
Control type is a Span<> to support array controls.
Fix this by decoupling the control type and value type in the template
parameters. The compiler will still catch invalid conversions, including
cases where the constructor of type T from the value type is explicit.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Reorder functions in ControlValue class to group const methods together.
Cosmetic change only.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Augment the the ControlRange class to store the control default value.
This is particularly relevant for v4l2 controls used to create
Camera properties, which are constructed using immutable video device
properties, whose value won't change at runtime.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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Store a reference to the ControlInfoMap used to create a ControlList and
provide an operation to retrieve it. This will be used to implement
serialization of ControlList.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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We need to construct empty ControlList objects to serialization. Make
the constructor public.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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In order to be able to create a ControlId from serialized data, make its
constructor public.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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The ControlInfoMap class has a move assignment operator from a plain
map, but no corresponding move constructor. Add one.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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In preparation for serialization, index the ControlList by unsigned int.
This will allow deserializing a ControlList without requiring external
information.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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Allow comparision of control ranges by adding the required operators.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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The ';' at the end of an inline method declaration is not required.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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The V4L2ControlList class only provides a convenience constructor for
the ControlList, which can easily be moved to the ControlList class and
may benefit it later (to construct a ControlList from controls supported
by a camera). Move the constructor and remove V4L2ControlList.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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The ControlInfoMap and V4L2ControlInfoMap classes are very similar, with
the latter adding convenience accessors based on numerical IDs for the
former, as well as a cached idmap. Both features can be useful for
ControlInfoMap in the context of serialisation, and merging the two
classes will further simplify the IPA API.
Import all the features of V4L2ControlInfoMap into ControlInfoMap,
turning the latter into a real class. A few new constructors and
assignment operators are added for completeness.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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Now that the V4L2ControlId embedded in V4L2ControlInfo has been moved
out and doesn't require to be copied anymore, the base ControlId class
doesn't need to be copyable either. Delete the ControlId copy
constructor and copy assignment operator.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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Add a V4L2 specialisation of the ControlId class, in order to construct
a ControlId from a v4l2_query_ext_ctrl. The V4L2ControlId is embedded in
V4L2ControlInfo, and thus needs to be copyable to allow for
V4L2ControlInfo to be passed to IPAs. The ControlId copy constructor and
assignment operators are thus restored, but made protected to avoid the
Control class being copyable.
This is needed in order to use ControlList for V4L2 controls, as
ControlList requires ControlId instances for all controls.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Tested-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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The ControlList class has template get() and set() methods to get and
set control values. The methods require a reference to a Control
instance, which is only available when calling them with a hardcoded
control. In order to support usage of ControlList for V4L2 controls, as
well as serialisation and deserialisation of ControlList, we need a way
to get and set control values based on a control numerical ID. Add new
contains(), get() and set() overload methods to do so.
As this change prepares the ControlList to be used for other objects
than camera, update its documentation accordingly.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Tested-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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The ControlId class stores a pointer to the control name. This works
fine for statically-defined controls, but requires code that allocates
controls dynamically (for instance based on control discovery on a V4L2
device) to keep a list of control names in separate storage. To ease
usage of dynamically allocated controls, store a copy of the control
name string in the ControlId class.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Tested-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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