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path: root/src/qcam/viewfinder_gl.cpp
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Diffstat (limited to 'src/qcam/viewfinder_gl.cpp')
-rw-r--r--src/qcam/viewfinder_gl.cpp37
1 files changed, 17 insertions, 20 deletions
diff --git a/src/qcam/viewfinder_gl.cpp b/src/qcam/viewfinder_gl.cpp
index e6625cac..cbc13655 100644
--- a/src/qcam/viewfinder_gl.cpp
+++ b/src/qcam/viewfinder_gl.cpp
@@ -33,10 +33,7 @@ static const QList<libcamera::PixelFormat> supportedFormats{
ViewFinderGL::ViewFinderGL(QWidget *parent)
: QOpenGLWidget(parent), buffer_(nullptr), data_(nullptr),
- vertexBuffer_(QOpenGLBuffer::VertexBuffer),
- textureU_(QOpenGLTexture::Target2D),
- textureV_(QOpenGLTexture::Target2D),
- textureY_(QOpenGLTexture::Target2D)
+ vertexBuffer_(QOpenGLBuffer::VertexBuffer)
{
}
@@ -263,14 +260,14 @@ bool ViewFinderGL::createFragmentShader()
textureUniformV_ = shaderProgram_.uniformLocation("tex_v");
textureUniformStepX_ = shaderProgram_.uniformLocation("tex_stepx");
- if (!textureY_.isCreated())
- textureY_.create();
+ /* Create the textures. */
+ for (std::unique_ptr<QOpenGLTexture> &texture : textures_) {
+ if (texture)
+ continue;
- if (!textureU_.isCreated())
- textureU_.create();
-
- if (!textureV_.isCreated())
- textureV_.create();
+ texture = std::make_unique<QOpenGLTexture>(QOpenGLTexture::Target2D);
+ texture->create();
+ }
return true;
}
@@ -337,7 +334,7 @@ void ViewFinderGL::doRender()
case libcamera::formats::NV42:
/* Activate texture Y */
glActiveTexture(GL_TEXTURE0);
- configureTexture(textureY_);
+ configureTexture(*textures_[0]);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RED,
@@ -351,7 +348,7 @@ void ViewFinderGL::doRender()
/* Activate texture UV/VU */
glActiveTexture(GL_TEXTURE1);
- configureTexture(textureU_);
+ configureTexture(*textures_[1]);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RG,
@@ -367,7 +364,7 @@ void ViewFinderGL::doRender()
case libcamera::formats::YUV420:
/* Activate texture Y */
glActiveTexture(GL_TEXTURE0);
- configureTexture(textureY_);
+ configureTexture(*textures_[0]);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RED,
@@ -381,7 +378,7 @@ void ViewFinderGL::doRender()
/* Activate texture U */
glActiveTexture(GL_TEXTURE1);
- configureTexture(textureU_);
+ configureTexture(*textures_[1]);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RED,
@@ -395,7 +392,7 @@ void ViewFinderGL::doRender()
/* Activate texture V */
glActiveTexture(GL_TEXTURE2);
- configureTexture(textureV_);
+ configureTexture(*textures_[2]);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RED,
@@ -411,7 +408,7 @@ void ViewFinderGL::doRender()
case libcamera::formats::YVU420:
/* Activate texture Y */
glActiveTexture(GL_TEXTURE0);
- configureTexture(textureY_);
+ configureTexture(*textures_[0]);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RED,
@@ -425,7 +422,7 @@ void ViewFinderGL::doRender()
/* Activate texture V */
glActiveTexture(GL_TEXTURE2);
- configureTexture(textureV_);
+ configureTexture(*textures_[2]);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RED,
@@ -439,7 +436,7 @@ void ViewFinderGL::doRender()
/* Activate texture U */
glActiveTexture(GL_TEXTURE1);
- configureTexture(textureU_);
+ configureTexture(*textures_[1]);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RED,
@@ -462,7 +459,7 @@ void ViewFinderGL::doRender()
* The texture width is thus half of the image with.
*/
glActiveTexture(GL_TEXTURE0);
- configureTexture(textureY_);
+ configureTexture(*textures_[0]);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA,