diff options
Diffstat (limited to 'src/qcam/viewfinder_gl.cpp')
-rw-r--r-- | src/qcam/viewfinder_gl.cpp | 78 |
1 files changed, 76 insertions, 2 deletions
diff --git a/src/qcam/viewfinder_gl.cpp b/src/qcam/viewfinder_gl.cpp index ff719418..ffbbc6c5 100644 --- a/src/qcam/viewfinder_gl.cpp +++ b/src/qcam/viewfinder_gl.cpp @@ -36,6 +36,11 @@ static const QList<libcamera::PixelFormat> supportedFormats{ libcamera::formats::RGBA8888, libcamera::formats::BGR888, libcamera::formats::RGB888, + /* Raw Bayer 10-bit packed */ + libcamera::formats::SBGGR10_CSI2P, + libcamera::formats::SGBRG10_CSI2P, + libcamera::formats::SGRBG10_CSI2P, + libcamera::formats::SRGGB10_CSI2P, }; ViewFinderGL::ViewFinderGL(QWidget *parent) @@ -106,6 +111,10 @@ void ViewFinderGL::render(libcamera::FrameBuffer *buffer, MappedBuffer *map) renderComplete(buffer_); data_ = static_cast<unsigned char *>(map->memory); + /* + * \todo Get the stride from the buffer instead of computing it naively + */ + stride_ = buffer->metadata().planes[0].bytesused / size_.height(); update(); buffer_ = buffer; } @@ -114,6 +123,9 @@ bool ViewFinderGL::selectFormat(const libcamera::PixelFormat &format) { bool ret = true; + /* Set min/mag filters to GL_LINEAR by default. */ + textureMinMagFilters_ = GL_LINEAR; + fragmentShaderDefines_.clear(); switch (format) { @@ -203,6 +215,34 @@ bool ViewFinderGL::selectFormat(const libcamera::PixelFormat &format) fragmentShaderDefines_.append("#define RGB_PATTERN bgr"); fragmentShaderFile_ = ":RGB.frag"; break; + case libcamera::formats::SBGGR10_CSI2P: + firstRed_.setX(1.0); + firstRed_.setY(1.0); + fragmentShaderDefines_.append("#define BPP_X 1.25"); + fragmentShaderFile_ = ":bayer_1x_packed.frag"; + textureMinMagFilters_ = GL_NEAREST; + break; + case libcamera::formats::SGBRG10_CSI2P: + firstRed_.setX(0.0); + firstRed_.setY(1.0); + fragmentShaderDefines_.append("#define BPP_X 1.25"); + fragmentShaderFile_ = ":bayer_1x_packed.frag"; + textureMinMagFilters_ = GL_NEAREST; + break; + case libcamera::formats::SGRBG10_CSI2P: + firstRed_.setX(1.0); + firstRed_.setY(0.0); + fragmentShaderDefines_.append("#define BPP_X 1.25"); + fragmentShaderFile_ = ":bayer_1x_packed.frag"; + textureMinMagFilters_ = GL_NEAREST; + break; + case libcamera::formats::SRGGB10_CSI2P: + firstRed_.setX(0.0); + firstRed_.setY(0.0); + fragmentShaderDefines_.append("#define BPP_X 1.25"); + fragmentShaderFile_ = ":bayer_1x_packed.frag"; + textureMinMagFilters_ = GL_NEAREST; + break; default: ret = false; qWarning() << "[ViewFinderGL]:" @@ -290,6 +330,8 @@ bool ViewFinderGL::createFragmentShader() textureUniformU_ = shaderProgram_.uniformLocation("tex_u"); textureUniformV_ = shaderProgram_.uniformLocation("tex_v"); textureUniformStep_ = shaderProgram_.uniformLocation("tex_step"); + textureUniformSize_ = shaderProgram_.uniformLocation("tex_size"); + textureUniformBayerFirstRed_ = shaderProgram_.uniformLocation("tex_bayer_first_red"); /* Create the textures. */ for (std::unique_ptr<QOpenGLTexture> &texture : textures_) { @@ -306,8 +348,10 @@ bool ViewFinderGL::createFragmentShader() void ViewFinderGL::configureTexture(QOpenGLTexture &texture) { glBindTexture(GL_TEXTURE_2D, texture.textureId()); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, + textureMinMagFilters_); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, + textureMinMagFilters_); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); } @@ -547,6 +591,36 @@ void ViewFinderGL::doRender() shaderProgram_.setUniformValue(textureUniformY_, 0); break; + case libcamera::formats::SBGGR10_CSI2P: + case libcamera::formats::SGBRG10_CSI2P: + case libcamera::formats::SGRBG10_CSI2P: + case libcamera::formats::SRGGB10_CSI2P: + /* + * Packed raw Bayer 10-bit formats are stored in GL_RED texture. + * The texture width is equal to the stride. + */ + glActiveTexture(GL_TEXTURE0); + configureTexture(*textures_[0]); + glTexImage2D(GL_TEXTURE_2D, + 0, + GL_RED, + stride_, + size_.height(), + 0, + GL_RED, + GL_UNSIGNED_BYTE, + data_); + shaderProgram_.setUniformValue(textureUniformY_, 0); + shaderProgram_.setUniformValue(textureUniformBayerFirstRed_, + firstRed_); + shaderProgram_.setUniformValue(textureUniformSize_, + size_.width(), /* in pixels */ + size_.height()); + shaderProgram_.setUniformValue(textureUniformStep_, + 1.0f / (stride_ - 1), + 1.0f / (size_.height() - 1)); + break; + default: break; }; |