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/* SPDX-License-Identifier: LGPL-2.1-or-later */
/*
 * Copyright (C) 2019, Google Inc.
 *
 * object.cpp - Base object
 */

#include <libcamera/object.h>

#include <algorithm>

#include <libcamera/signal.h>

#include "log.h"
#include "message.h"
#include "semaphore.h"
#include "thread.h"
#include "utils.h"

/**
 * \file object.h
 * \brief Base object to support automatic signal disconnection
 */

namespace libcamera {

LOG_DEFINE_CATEGORY(Object)

/**
 * \class Object
 * \brief Base object to support automatic signal disconnection
 *
 * The Object class simplifies signal/slot handling for classes implementing
 * slots. By inheriting from Object, an object is automatically disconnected
 * from all connected signals when it gets destroyed.
 *
 * Object instances are bound to the thread of their parent, or the thread in
 * which they're created when they have no parent. When a message is posted to
 * an object, its handler will run in the object's thread. This allows
 * implementing easy message passing between threads by inheriting from the
 * Object class.
 *
 * Object slots connected to signals will also run in the context of the
 * object's thread, regardless of whether the signal is emitted in the same or
 * in another thread.
 *
 * \sa Message, Signal, Thread
 */

/**
 * \brief Construct an Object instance
 * \param[in] parent The object parent
 *
 * The new Object instance is bound to the thread of its \a parent, or to the
 * current thread if the \a parent is nullptr.
 */
Object::Object(Object *parent)
	: parent_(parent), pendingMessages_(0)
{
	thread_ = parent ? parent->thread() : Thread::current();

	if (parent)
		parent->children_.push_back(this);
}

/**
 * \brief Destroy an Object instance
 *
 * Deleting an Object automatically disconnects all signals from the Object's
 * slots. All the Object's children are made orphan, but stay bound to their
 * current thread.
 */
Object::~Object()
{
	for (SignalBase *signal : signals_)
		signal->disconnect(this);

	if (pendingMessages_)
		thread()->removeMessages(this);

	if (parent_) {
		auto it = std::find(parent_->children_.begin(),
				    parent_->children_.end(), this);
		ASSERT(it != parent_->children_.end());
		parent_->children_.erase(it);
	}

	for (auto child : children_)
		child->parent_ = nullptr;
}

/**
 * \brief Post a message to the object's thread
 * \param[in] msg The message
 *
 * This method posts the message \a msg to the message queue of the object's
 * thread, to be delivered to the object through the message() method in the
 * context of its thread. Message ownership is passed to the thread, and the
 * message will be deleted after being delivered.
 *
 * Messages are delivered through the thread's event loop. If the thread is not
 * running its event loop the message will not be delivered until the event
 * loop gets started.
 */
void Object::postMessage(std::unique_ptr<Message> msg)
{
	thread()->postMessage(std::move(msg), this);
}

/**
 * \brief Message handler for the object
 * \param[in] msg The message
 *
 * This virtual method receives messages for the object. It is called in the
 * context of the object's thread, and can be overridden to process custom
 * messages. The parent Object::message() method shall be called for any
 * message not handled by the override method.
 *
 * The message \a msg is valid only for the duration of the call, no reference
 * to it shall be kept after this method returns.
 */
void Object::message(Message *msg)
{
	switch (msg->type()) {
	case Message::InvokeMessage: {
		InvokeMessage *iMsg = static_cast<InvokeMessage *>(msg);
		Semaphore *semaphore = iMsg->semaphore();
		iMsg->invoke();

		if (semaphore)
			semaphore->release();

		break;
	}

	default:
		break;
	}
}

/**
 * \fn void Object::invokeMethod()
 * \brief Invoke a method asynchronously on an Object instance
 * \param[in] func The object method to invoke
 * \param[in] type Connection type for method invocation
 * \param[in] args The method arguments
 *
 * This method invokes the member method \a func with arguments \a args, based
 * on the connection \a type. Depending on the type, the method will be called
 * synchronously in the same thread or asynchronously in the object's thread.
 *
 * Arguments \a args passed by value or reference are copied, while pointers
 * are passed untouched. The caller shall ensure that any pointer argument
 * remains valid until the method is invoked.
 */

/**
 * \fn Object::thread()
 * \brief Retrieve the thread the object is bound to
 * \return The thread the object is bound to
 */

/**
 * \brief Move the object and all its children to a different thread
 * \param[in] thread The target thread
 *
 * This method moves the object and all its children from the current thread to
 * the new \a thread. It shall be called from the thread in which the object
 * currently lives, otherwise the behaviour is undefined.
 *
 * Before the object is moved, a Message::ThreadMoveMessage message is sent to
 * it. The message() method can be reimplement in derived classes to be notified
 * of the upcoming thread move and perform any required processing.
 *
 * Moving an object that has a parent is not allowed, and causes undefined
 * behaviour.
 */
void Object::moveToThread(Thread *thread)
{
	ASSERT(Thread::current() == thread_);

	if (thread_ == thread)
		return;

	if (parent_) {
		LOG(Object, Error)
			<< "Moving object to thread with a parent is not permitted";
		return;
	}

	notifyThreadMove();

	thread->moveObject(this);
}

void Object::notifyThreadMove()
{
	Message msg(Message::ThreadMoveMessage);
	message(&msg);

	for (auto child : children_)
		child->notifyThreadMove();
}

/**
 * \fn Object::parent()
 * \brief Retrieve the object's parent