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+.. SPDX-License-Identifier: CC-BY-SA-4.0
+
+Pipeline Handler Writers Guide
+==============================
+
+Pipeline handlers are the abstraction layer for device-specific hardware
+configuration. They access and control hardware through the V4L2 and Media
+Controller kernel interfaces, and implement an internal API to control the ISP
+and capture components of a pipeline directly.
+
+Prerequisite knowledge: system architecture
+-------------------------------------------
+
+A pipeline handler configures and manages the image acquisition and
+transformation pipeline realized by specialized system peripherals combined with
+an image source connected to the system through a data and control bus. The
+presence, number and characteristics of them vary depending on the system design
+and the product integration of the target platform.
+
+System components can be classified in three macro-categories:
+
+.. TODO: Insert references to the open CSI-2 (and other) specification.
+
+- Input ports: Interfaces to external devices, usually image sensors,
+ which transfer data from the physical bus to locations accessible by other
+ system peripherals. An input port needs to be configured according to the
+ input image format and size and could optionally apply basic transformations
+ on the received images, most typically cropping/scaling and some formats
+ conversion. The industry standard for the system typically targeted by
+ libcamera is to have receivers compliant with the MIPI CSI-2 specifications,
+ implemented on a compatible physical layer such as MIPI D-PHY or MIPI C-PHY.
+ Other design are possible but less common, such as LVDS or the legacy BT.601
+ and BT.656 parallel protocols.
+
+- Image Signal Processor (ISP): A specialized media processor which applies
+ digital transformations on image streams. ISPs can be integrated as part of
+ the SoC as a memory interfaced system peripheral or packaged as stand-alone
+ chips connected to the application processor through a bus. Most hardware used
+ by libcamera makes use of in-system ISP designs but pipelines can equally
+ support external ISP chips or be instrumented to use other system resources
+ such as a GPU or an FPGA IP block. ISPs expose a software programming
+ interface that allows the configuration of multiple processing blocks which
+ form an "Image Transformation Pipeline". An ISP usually produces 'processed'
+ image streams along with the metadata describing the processing steps which
+ have been applied to generate the output frames.
+
+- Camera Sensor: Digital components that integrate an image sensor with control
+ electronics and usually a lens. It interfaces to the SoC image receiver ports
+ and is programmed to produce images in a format and size suitable for the
+ current system configuration. Complex camera modules can integrate on-board
+ ISP or DSP chips and process images before delivering them to the system. Most
+ systems with a dedicated ISP processor will usually integrate camera sensors
+ which produce images in Raw Bayer format and defer processing to it.
+
+It is the responsibility of the pipeline handler to interface with these (and
+possibly other) components of the system and implement the following
+functionalities:
+
+- Detect and register camera devices available in the system with an associated
+ set of image streams.
+
+- Configure the image acquisition and processing pipeline by assigning the
+ system resources (memory, shared components, etc.) to satisfy the
+ configuration requested by the application.
+
+- Start and the stop the image acquisition and processing sessions.
+
+- Apply configuration settings requested by applications and computed by image
+ processing algorithms integrated in libcamera to the hardware devices.
+
+- Notify applications of the availability of new images and deliver them to the
+ correct locations.
+
+Prerequisite knowledge: libcamera architecture
+----------------------------------------------
+
+A pipeline handler makes use of the following libcamera classes to realize the
+functionalities descibed above. Below is a brief overview of each of those:
+
+.. TODO: (All) Convert to sphinx refs
+.. TODO: (MediaDevice) Reference to the Media Device API (possibly with versioning requirements)
+.. TODO: (IPAInterface) refer to the IPA guide
+
+- `MediaDevice <http://libcamera.org/api-html/classlibcamera_1_1MediaDevice.html>`_:
+ Instances of this class are associated with a kernel media controller
+ device and its connected objects.
+
+- `DeviceEnumerator <http://libcamera.org/api-html/classlibcamera_1_1DeviceEnumerator.html>`_:
+ Enumerates all media devices attached to the system and the media entities
+ registered with it, by creating instances of the ``MediaDevice`` class and
+ storing them.
+
+- `DeviceMatch <http://libcamera.org/api-html/classlibcamera_1_1DeviceMatch.html>`_:
+ Describes a media device search pattern using entity names, or other
+ properties.
+
+- `V4L2VideoDevice <http://libcamera.org/api-html/classlibcamera_1_1V4L2VideoDevice.html>`_:
+ Models an instance of a V4L2 video device constructed with the path to a V4L2
+ video device node.
+
+- `V4L2SubDevice <http://libcamera.org/api-html/classlibcamera_1_1V4L2Subdevice.html>`_:
+ Provides an API to the sub-devices that model the hardware components of a
+ V4L2 device.
+
+- `CameraSensor <http://libcamera.org/api-html/classlibcamera_1_1CameraSensor.html>`_:
+ Abstracts camera sensor handling by hiding the details of the V4L2 subdevice
+ kernel API and caching sensor information.
+
+- `CameraData <http://libcamera.org/api-html/classlibcamera_1_1CameraData.html>`_:
+ Represents device-specific data a pipeline handler associates to each Camera
+ instance.
+
+- `StreamConfiguration <http://libcamera.org/api-html/structlibcamera_1_1StreamConfiguration.html>`_:
+ Models the current configuration of an image stream produced by the camera by
+ reporting its format and sizes.
+
+- `CameraConfiguration <http://libcamera.org/api-html/classlibcamera_1_1CameraConfiguration.html>`_:
+ Represents the current configuration of a camera, which includes a list of
+ stream configurations for each active stream in a capture session. When
+ validated, it is applied to the camera.
+
+- `IPAInterface <http://libcamera.org/api-html/classlibcamera_1_1IPAInterface.html>`_:
+ The interface to the Image Processing Algorithm (IPA) module which performs
+ the computation of the image processing pipeline tuning parameters.
+
+- `ControlList <http://libcamera.org/api-html/classlibcamera_1_1ControlList.html>`_:
+ A list of control items, indexed by Control<> instances or by numerical index
+ which contains values used by application and IPA to change parameters of
+ image streams, used to return to applications and share with IPA the metadata
+ associated with the captured images, and to advertise the immutable camera
+ characteristics enumerated at system initialization time.
+
+Creating a PipelineHandler
+--------------------------
+
+This guide walks through the steps to create a simple pipeline handler
+called “Vivid” that supports the `V4L2 Virtual Video Test Driver`_ (vivid).
+
+To use the vivid test driver, you first need to check that the vivid kernel
+module is loaded, for example with the ``modprobe vivid`` command.
+
+.. _V4L2 Virtual Video Test Driver: https://www.kernel.org/doc/html/latest/admin-guide/media/vivid.html
+
+Create the skeleton file structure
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+To add a new pipeline handler, create a directory to hold the pipeline code in
+the *src/libcamera/pipeline/* directory that matches the name of the pipeline
+(in this case *vivid*). Inside the new directory add a *meson.build* file that
+integrates with the libcamera build system, and a *vivid.cpp* file that matches
+the name of the pipeline.
+
+In the *meson.build* file, add the *vivid.cpp* file as a build source for
+libcamera by adding it to the global meson ``libcamera_sources`` variable:
+
+.. code-block:: none
+
+ # SPDX-License-Identifier: CC0-1.0
+
+ libcamera_sources += files([
+ 'vivid.cpp',
+ ])
+
+Users of libcamera can selectively enable pipelines while building libcamera
+using the ``pipelines`` option.
+
+For example, to enable only the IPU3, UVC, and VIVID pipelines, specify them as
+a comma separated list with ``-Dpipelines`` when generating a build directory:
+
+.. code-block:: shell
+
+ meson build -Dpipelines=ipu3,uvcvideo,vivid
+
+Read the `Meson build configuration`_ documentation for more information on
+configuring a build directory.
+
+.. _Meson build configuration: https://mesonbuild.com/Configuring-a-build-directory.html
+
+To add the new pipeline handler to this list of options, add its directory name
+to the libcamera build options in the top level _meson_options.txt_.
+
+.. code-block:: none
+
+ option('pipelines',
+ type : 'array',
+ choices : ['ipu3', 'raspberrypi', 'rkisp1', 'simple', 'uvcvideo', 'vimc', 'vivid'],
+ description : 'Select which pipeline handlers to include')
+
+
+In *vivid.cpp* add the pipeline handler to the ``libcamera`` namespace, defining
+a `PipelineHandler`_ derived class named PipelineHandlerVivid, and add stub
+methods for the overridden class members.
+
+.. _PipelineHandler: http://libcamera.org/api-html/classlibcamera_1_1PipelineHandler.html
+
+.. code-block:: cpp
+
+ namespace libcamera {
+
+ class PipelineHandlerVivid : public PipelineHandler
+ {
+ public:
+ PipelineHandlerVivid(CameraManager *manager);
+
+ CameraConfiguration *generateConfiguration(Camera *camera,
+ const StreamRoles &roles) override;
+ int configure(Camera *camera, CameraConfiguration *config) override;
+
+ int exportFrameBuffers(Camera *camera, Stream *stream,
+ std::vector<std::unique_ptr<FrameBuffer>> *buffers) override;
+
+ int start(Camera *camera) override;
+ void stop(Camera *camera) override;
+
+ int queueRequestDevice(Camera *camera, Request *request) override;
+
+ bool match(DeviceEnumerator *enumerator) override;
+ };
+
+ PipelineHandlerVivid::PipelineHandlerVivid(CameraManager *manager)
+ : PipelineHandler(manager)
+ {
+ }
+
+ CameraConfiguration *PipelineHandlerVivid::generateConfiguration(Camera *camera,
+ const StreamRoles &roles)
+ {
+ return nullptr;
+ }
+
+ int PipelineHandlerVivid::configure(Camera *camera, CameraConfiguration *config)
+ {
+ return -1;
+ }
+
+ int PipelineHandlerVivid::exportFrameBuffers(Camera *camera, Stream *stream,
+ std::vector<std::unique_ptr<FrameBuffer>> *buffers)
+ {
+ return -1;
+ }
+
+ int PipelineHandlerVivid::start(Camera *camera)
+ {
+ return -1;
+ }
+
+ void PipelineHandlerVivid::stop(Camera *camera)
+ {
+ }
+
+ int PipelineHandlerVivid::queueRequestDevice(Camera *camera, Request *request)
+ {
+ return -1;
+ }
+
+ bool PipelineHandlerVivid::match(DeviceEnumerator *enumerator)
+ {
+ return false;
+ }
+
+ REGISTER_PIPELINE_HANDLER(PipelineHandlerVivid);
+
+ } /* namespace libcamera */
+
+Note that you must register the ``PipelineHandler`` subclass with the pipeline
+handler factory using the `REGISTER_PIPELINE_HANDLER`_ macro which
+registers it and creates a global symbol to reference the class and make it
+available to try and match devices.
+
+.. _REGISTER_PIPELINE_HANDLER: http://libcamera.org/api-html/pipeline__handler_8h.html
+
+For debugging and testing a pipeline handler during development, you can define
+a log message category for the pipeline handler. The ``LOG_DEFINE_CATEGORY``
+macro and ``LIBCAMERA_LOG_LEVELS`` environment variable help you use the inbuilt
+libcamera `logging infrastructure`_ that allow for the inspection of internal
+operations in a user-configurable way.
+
+.. _logging infrastructure: http://libcamera.org/api-html/log_8h.html
+
+Add the following before the ``PipelineHandlerVivid`` class declaration:
+
+.. code-block:: cpp
+
+ LOG_DEFINE_CATEGORY(VIVID)
+
+At this point you need the following includes for logging and pipeline handler
+features:
+
+.. code-block:: cpp
+
+ #include "libcamera/internal/log.h"
+ #include "libcamera/internal/pipeline_handler.h"
+
+Run the following commands:
+
+.. code-block:: shell
+
+ meson build
+ ninja -C build
+
+To build the libcamera code base, and confirm that the build system found the
+new pipeline handler by running:
+
+.. code-block:: shell
+
+ LIBCAMERA_LOG_LEVELS=Pipeline:0 ./build/src/cam/cam -l
+
+And you should see output like the below:
+
+.. code-block:: shell
+
+ DEBUG Pipeline pipeline_handler.cpp:680 Registered pipeline handler "PipelineHandlerVivid"
+
+Matching devices
+~~~~~~~~~~~~~~~~
+
+Each pipeline handler registered in libcamera gets tested against the current
+system configuration, by matching a ``DeviceMatch`` with the system
+``DeviceEnumerator``. A successful match makes sure all the requested components
+have been registered in the system and allows the pipeline handler to be
+initialized.
+
+The main entry point of a pipeline handler is the `match()`_ class member
+function. When the ``CameraManager`` is started (using the `start()`_ method),
+all the registered pipeline handlers are iterated and their ``match`` function
+called with an enumerator of all devices it found on a system.
+
+The match method should identify if there are suitable devices available in the
+``DeviceEnumerator`` which the pipeline supports, returning ``true`` if it
+matches a device, and ``false`` if it does not. To do this, construct a
+`DeviceMatch`_ class with the name of the ``MediaController`` device to match.
+You can specify the search further by adding specific media entities to the
+search using the ``.add()`` method on the DeviceMatch.
+
+.. _match(): https://www.libcamera.org/api-html/classlibcamera_1_1PipelineHandler.html#a7cd5b652a2414b543ec20ba9dabf61b6
+.. _start(): http://libcamera.org/api-html/classlibcamera_1_1CameraManager.html#a49e322880a2a26013bb0076788b298c5
+.. _DeviceMatch: http://libcamera.org/api-html/classlibcamera_1_1DeviceMatch.html
+
+This example uses search patterns that match vivid, but when developing a new
+pipeline handler, you should change this value to suit your device identifier.
+
+Replace the contents of the ``PipelineHandlerVivid::match`` method with the
+following:
+
+.. code-block:: cpp
+
+ DeviceMatch dm("vivid");
+ dm.add("vivid-000-vid-cap");
+ return false; // Prevent infinite loops for now
+
+With the device matching criteria defined, attempt to acquire exclusive access
+to the matching media controller device with the `acquireMediaDevice`_ method.
+If the method attempts to acquire a device it has already matched, it returns
+``false``.
+
+.. _acquireMediaDevice: http://libcamera.org/api-html/classlibcamera_1_1PipelineHandler.html#a77e424fe704e7b26094164b9189e0f84
+
+Add the following below ``dm.add("vivid-000-vid-cap");``:
+
+.. code-block:: cpp
+
+ MediaDevice *media = acquireMediaDevice(enumerator, dm);
+ if (!media)
+ return false;
+
+The pipeline handler now needs an additional include. Add the following to the
+existing include block for device enumeration functionality:
+
+.. code-block:: cpp
+
+ #include "libcamera/internal/device_enumerator.h"
+
+At this stage, you should test that the pipeline handler can successfully match
+the devices, but have not yet added any code to create a Camera which libcamera
+reports to applications.
+
+As a temporary validation step, add a debug print with
+
+.. code-block:: cpp
+
+ LOG(VIVID, Debug) << "Vivid Device Identified";
+
+before the final closing return statement in the ``PipelineHandlerVivid::match``
+method for when when the pipeline handler successfully matches the
+``MediaDevice`` and ``MediaEntity`` names.
+
+Test that the pipeline handler matches and finds a device by rebuilding, and
+running
+
+.. code-block:: shell
+
+ ninja -C build
+ LIBCAMERA_LOG_LEVELS=Pipeline,VIVID:0 ./build/src/cam/cam -l
+
+And you should see output like the below:
+
+.. code-block:: shell
+
+ DEBUG VIVID vivid.cpp:74 Vivid Device Identified
+
+Creating camera devices
+~~~~~~~~~~~~~~~~~~~~~~~
+
+If the pipeline handler successfully matches with the system it is running on,
+it can proceed to initialization, by creating all the required instances of the
+``V4L2VideoDevice``, ``V4L2Subdevice`` and ``CameraSensor`` hardware abstraction
+classes. If the Pipeline handler supports an ISP, it can then also Initialise
+the IPA module before proceeding to the creation of the Camera devices.
+
+An image ``Stream`` represents a sequence of images and data of known size and
+format, stored in application-accessible memory locations. Typical examples of
+streams are the ISP processed outputs and the raw images captured at the
+receivers port output.
+
+The Pipeline Handler is responsible for defining the set of Streams associated
+with the Camera.
+
+Each Camera has instance-specific data represented using the `CameraData`_
+class, which can be extended for the specific needs of the pipeline handler.
+
+.. _CameraData: http://libcamera.org/api-html/classlibcamera_1_1CameraData.html
+
+
+To support the Camera we will later register, we need to create a CameraData
+class that we can implement for our specific Pipeline Handler.
+
+Define a new ``VividCameraData()`` class derived from ``CameraData`` by adding
+the following code before the PipelineHandlerVivid class definition where it
+will be used:
+
+.. code-block:: cpp
+
+ class VividCameraData : public CameraData
+ {
+ public:
+ VividCameraData(PipelineHandler *pipe, MediaDevice *media)
+ : CameraData(pipe), media_(media), video_(nullptr)
+ {
+ }
+
+ ~VividCameraData()
+ {
+ delete video_;
+ }
+
+ int init();
+ void bufferReady(FrameBuffer *buffer);
+
+ MediaDevice *media_;
+ V4L2VideoDevice *video_;
+ Stream stream_;
+ };
+
+This example pipeline handler handles a single video device and supports a
+single stream, represented by the ``VividCameraData`` class members. More
+complex pipeline handlers might register cameras composed of several video
+devices and sub-devices, or multiple streams per camera that represent the
+several components of the image capture pipeline. You should represent all these
+components in the ``CameraData`` derived class when developing a custom
+PipelineHandler.
+
+In our example VividCameraData we implement an ``init()`` function to prepare
+the object from our PipelineHandler, however the CameraData class does not
+specify the interface for initialisation and PipelineHandlers can manage this
+based on their own needs. Derived CameraData classes are used only by their
+respective pipeline handlers.
+
+The CameraData class stores the context required for each camera instance and
+is usually responsible for opening all Devices used in the capture pipeline.
+
+We can now implement the ``init`` method for our example Pipeline Handler to
+create a new V4L2 video device from the media entity, which we can specify using
+the `MediaDevice::getEntityByName`_ method from the MediaDevice. As our example
+is based upon the simplistic Vivid test device, we only need to open a single
+capture device named 'vivid-000-vid-cap' by the device.
+
+.. _MediaDevice::getEntityByName: http://libcamera.org/api-html/classlibcamera_1_1MediaDevice.html#ad5d9279329ef4987ceece2694b33e230
+
+.. code-block:: cpp
+
+ int VividCameraData::init()
+ {
+ video_ = new V4L2VideoDevice(media_->getEntityByName("vivid-000-vid-cap"));
+ if (video_->open())
+ return -ENODEV;
+
+ return 0;
+ }
+
+The CameraData should be created and initialised before we move on to register a
+new Camera device so we need to construct and initialise our
+VividCameraData after we have identified our device within
+PipelineHandlerVivid::match(). The VividCameraData is wrapped by a
+std::unique_ptr to help manage the lifetime of our CameraData instance.
+
+If the camera data initialization fails, return ``false`` to indicate the
+failure to the ``match()`` method and prevent retrying of the pipeline handler.
+
+.. code-block:: cpp
+
+ std::unique_ptr<VividCameraData> data = std::make_unique<VividCameraData>(this, media);
+
+ if (data->init())
+ return false;
+
+
+Once the camera data has been initialized, the Camera device instances and the
+associated streams have to be registered. Create a set of streams for the
+camera, which for this device is only one. You create a camera using the static
+`Camera::create`_ method, passing the pipeline handler, the id of the camera,
+and the streams available. Then register the camera and its data with the
+pipeline handler and camera manager using `registerCamera`_.
+
+Finally with a successful construction, we return 'true' indicating that the
+PipelineHandler successfully matched and constructed a device.
+
+.. _Camera::create: http://libcamera.org/api-html/classlibcamera_1_1Camera.html#a453740e0d2a2f495048ae307a85a2574
+.. _registerCamera: http://libcamera.org/api-html/classlibcamera_1_1PipelineHandler.html#adf02a7f1bbd87aca73c0e8d8e0e6c98b
+
+.. code-block:: cpp
+
+ std::set<Stream *> streams{ &data->stream_ };
+ std::shared_ptr<Camera> camera = Camera::create(this, data->video_->deviceName(), streams);
+ registerCamera(std::move(camera), std::move(data));
+
+ return true;
+
+
+Our match function should now look like the following:
+
+.. code-block:: cpp
+
+ bool PipelineHandlerVivid::match(DeviceEnumerator *enumerator)
+ {
+ DeviceMatch dm("vivid");
+ dm.add("vivid-000-vid-cap");
+
+ MediaDevice *media = acquireMediaDevice(enumerator, dm);
+ if (!media)
+ return false;
+
+ std::unique_ptr<VividCameraData> data = std::make_unique<VividCameraData>(this, media);
+
+ /* Locate and open the capture video node. */
+ if (data->init())
+ return false;
+
+ /* Create and register the camera. */
+ std::set<Stream *> streams{ &data->stream_ };
+ std::shared_ptr<Camera> camera = Camera::create(this, data->video_->deviceName(), streams);
+ registerCamera(std::move(camera), std::move(data));
+
+ return true;
+ }
+
+We will need to use our custom CameraData class frequently throughout the
+pipeline handler, so we add a private convenience helper to our Pipeline handler
+to obtain and cast the custom CameraData instance from a Camera instance.
+
+.. code-block:: cpp
+
+ private:
+ VividCameraData *cameraData(const Camera *camera)
+ {
+ return static_cast<VividCameraData *>(
+ PipelineHandler::cameraData(camera));
+ }
+
+At this point, you need to add the following new includes to provide the Camera
+interface, and device interaction interfaces.
+
+.. code-block:: cpp
+
+ #include <libcamera/camera.h>
+ #include "libcamera/internal/media_device.h"
+ #include "libcamera/internal/v4l2_videodevice.h"
+
+Registering controls and properties
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+The libcamera `controls framework`_ allows an application to configure the
+streams capture parameters on a per-frame basis and is also used to advertise
+immutable properties of the ``Camera`` device.
+
+The libcamera controls and properties are defined in YAML form which is
+processed to automatically generate documentation and interfaces. Controls are
+defined by the src/libcamera/`control_ids.yaml`_ file and camera properties
+are defined by src/libcamera/`properties_ids.yaml`_.
+
+.. _controls framework: http://libcamera.org/api-html/controls_8h.html
+.. _control_ids.yaml: http://libcamera.org/api-html/control__ids_8h.html
+.. _properties_ids.yaml: http://libcamera.org/api-html/property__ids_8h.html
+
+Pipeline handlers can optionally register the list of controls an application
+can set as well as a list of immutable camera properties. Being both
+Camera-specific values, they are represented in the ``CameraData`` base class,
+which provides two members for this purpose: the `CameraData::controlInfo_`_ and
+the `CameraData::properties_`_ fields.
+
+.. _CameraData::controlInfo_: http://libcamera.org/api-html/classlibcamera_1_1CameraData.html#ab9fecd05c655df6084a2233872144a52
+.. _CameraData::properties_: http://libcamera.org/api-html/classlibcamera_1_1CameraData.html#a84002c29f45bd35566c172bb65e7ec0b
+
+The ``controlInfo_`` field represents a map of ``ControlId`` instances
+associated with the limits of valid values supported for the control. More
+information can be found in the `ControlInfoMap`_ class documentation.
+
+.. _ControlInfoMap: http://libcamera.org/api-html/classlibcamera_1_1ControlInfoMap.html
+
+Pipeline handlers register controls to expose the tunable device and IPA
+parameters to applications. Our example pipeline handler only exposes trivial
+controls of the video device, by registering a ``ControlId`` instance with
+associated values for each supported V4L2 control but demonstrates the mapping
+of V4L2 Controls to libcamera ControlIDs.
+
+Complete the initialization of the ``VividCameraData`` class by adding the
+following code to the ``VividCameraData::init()`` method to initialise the
+controls. For more complex control configurations, this could of course be
+broken out to a separate function, but for now we just initialise the small set
+inline in our CameraData init:
+
+.. code-block:: cpp
+
+ /* Initialise the supported controls. */
+ const ControlInfoMap &controls = video_->controls();
+ ControlInfoMap::Map ctrls;
+
+ for (const auto &ctrl : controls) {
+ const ControlId *id;
+ ControlInfo info;
+
+ switch (ctrl.first->id()) {
+ case V4L2_CID_BRIGHTNESS:
+ id = &controls::Brightness;
+ info = ControlInfo{ { -1.0f }, { 1.0f }, { 0.0f } };
+ break;
+ case V4L2_CID_CONTRAST:
+ id = &controls::Contrast;
+ info = ControlInfo{ { 0.0f }, { 2.0f }, { 1.0f } };
+ break;
+ case V4L2_CID_SATURATION:
+ id = &controls::Saturation;
+ info = ControlInfo{ { 0.0f }, { 2.0f }, { 1.0f } };
+ break;
+ default:
+ continue;
+ }
+
+ ctrls.emplace(id, info);
+ }
+
+ controlInfo_ = std::move(ctrls);
+
+The ``properties_`` field is a list of ``ControlId`` instances
+associated with immutable values, which represent static characteristics that can
+be used by applications to identify camera devices in the system. Properties can be
+registered by inspecting the values of V4L2 controls from the video devices and
+camera sensor (for example to retrieve the position and orientation of a camera)
+or to express other immutable characteristics. The example pipeline handler does
+not register any property, but examples are available in the libcamera code
+base.
+
+.. TODO: Add a property example to the pipeline handler. At least the model.
+
+At this point you need to add the following includes to the top of the file for
+handling controls:
+
+.. code-block:: cpp
+
+ #include <libcamera/controls.h>
+ #include <libcamera/control_ids.h>
+
+Generating a default configuration
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+Once ``Camera`` devices and the associated ``Streams`` have been registered, an
+application can proceed to acquire and configure the camera to prepare it for a
+frame capture session.
+
+Applications specify the requested configuration by assigning a
+``StreamConfiguration`` instance to each stream they want to enable which
+expresses the desired image size and pixel format. The stream configurations are
+grouped in a ``CameraConfiguration`` which is inspected by the pipeline handler
+and validated to adjust it to a supported configuration. This may involve
+adjusting the formats or image sizes or alignments for example to match the
+capabilities of the device.
+
+Applications may choose to repeat validation stages, adjusting paramters until a
+set of validated StreamConfigurations are returned that is acceptable for the
+applications needs. When the pipeline handler receives a valid camera
+configuration it can use the image stream configurations to apply settings to
+the hardware devices.
+
+This configuration and validation process is managed with another Pipeline
+specific class derived from a common base implementation and interface.
+
+To support validation in our example pipeline handler, Create a new class called
+``VividCameraConfiguration`` derived from the base `CameraConfiguration`_ class
+which we can implement and use within our ``PipelineHandlerVivid`` class.
+
+.. _CameraConfiguration: http://libcamera.org/api-html/classlibcamera_1_1CameraConfiguration.html
+
+The derived ``CameraConfiguration`` class must override the base class
+``validate()`` function, where the stream configuration inspection and
+adjustment happens.
+
+.. code-block:: cpp
+
+ class VividCameraConfiguration : public CameraConfiguration
+ {
+ public:
+ VividCameraConfiguration();
+
+ Status validate() override;
+ };
+
+ VividCameraConfiguration::VividCameraConfiguration()
+ : CameraConfiguration()
+ {
+ }
+
+Applications generate a ``CameraConfiguration`` instance by calling the
+`Camera::generateConfiguration()`_ function, which calls into the pipeline
+implementation of the overridden `PipelineHandler::generateConfiguration()`_
+method.
+
+.. _Camera::generateConfiguration(): http://libcamera.org/api-html/classlibcamera_1_1Camera.html#a25c80eb7fc9b1cf32692ce0c7f09991d
+.. _PipelineHandler::generateConfiguration(): http://libcamera.org/api-html/classlibcamera_1_1PipelineHandler.html#a7932e87735695500ce1f8c7ae449b65b
+
+Configurations are generated by receiving a list of ``StreamRoles`` instances,
+which libcamera uses as predefined ways an application intends to use a camera
+(You can read the full list in the `StreamRole API`_ documentation). These are
+optional hints on how an application intends to use a stream, and a pipeline
+handler should return an ideal configuration for each role that is requested.
+
+.. _StreamRole API: http://libcamera.org/api-html/stream_8h.html#file_a295d1f5e7828d95c0b0aabc0a8baac03
+
+In the pipeline handler ``generateConfiguration`` implementation, remove the
+``return nullptr;``, create a new instance of the ``CameraConfiguration``
+derived class, and assign it to a base class pointer.
+
+.. code-block:: cpp
+
+ VividCameraData *data = cameraData(camera);
+ CameraConfiguration *config = new VividCameraConfiguration();
+
+A ``CameraConfiguration`` is specific to each pipeline, so you can only create
+it from the pipeline handler code path. Applications can also generate an empty
+configuration and add desired stream configurations manually. Pipelines must
+allow for this by returning an empty configuration if no roles are requested.
+
+To support this in our PipelineHandlerVivid, next add the following check in
+``generateConfiguration`` after the Cameraconfiguration has been constructed:
+
+.. code-block:: cpp
+
+ if (roles.empty())
+ return config;
+
+A production pipeline handler should generate the ``StreamConfiguration`` for
+all the appropriate stream roles a camera device supports. For this simpler
+example (with only one stream), the pipeline handler always returns the same
+configuration, inferred from the underlying V4L2VideoDevice.
+
+How it does this is shown below, but examination of the more full-featured
+pipelines for IPU3, RKISP1 and RaspberryPi are recommend to explore more
+complex examples.
+
+To generate a ``StreamConfiguration``, you need a list of pixel formats and
+frame sizes which supported outputs of the stream. You can fetch a map of the
+``V4LPixelFormat`` and ``SizeRange`` supported by the underlying output device,
+but the pipeline handler needs to convert this to a ``libcamera::PixelFormat``
+type to pass to applications. We do this here using ``std::transform`` to
+convert the formats and populate a new ``PixelFormat`` map as shown below.
+
+Continue adding the following code example to our ``generateConfiguration``
+implementation.
+
+.. code-block:: cpp
+
+ std::map<V4L2PixelFormat, std::vector<SizeRange>> v4l2Formats =
+ data->video_->formats();
+ std::map<PixelFormat, std::vector<SizeRange>> deviceFormats;
+ std::transform(v4l2Formats.begin(), v4l2Formats.end(),
+ std::inserter(deviceFormats, deviceFormats.begin()),
+ [&](const decltype(v4l2Formats)::value_type &format) {
+ return decltype(deviceFormats)::value_type{
+ format.first.toPixelFormat(),
+ format.second
+ };
+ });
+
+The `StreamFormats`_ class holds information about the pixel formats and frame
+sizes that a stream can support. The class groups size information by the pixel
+format, which can produce it.
+
+.. _StreamFormats: http://libcamera.org/api-html/classlibcamera_1_1StreamFormats.html
+
+The code below uses the ``StreamFormats`` class to represent all of the
+supported pixel formats, associated with a list of frame sizes. It then
+generates a supported StreamConfiguration to model the information an
+application can use to configure a single stream.
+
+Continue adding the following code to support this:
+
+.. code-block:: cpp
+
+ StreamFormats formats(deviceFormats);
+ StreamConfiguration cfg(formats);
+
+As well as a list of supported StreamFormats, the StreamConfiguration is also
+expected to provide an initialsed default configuration. This may be arbitrary,
+but depending on use case you may which to select an output that matches the
+Sensor output, or prefer a pixelformat which might provide higher performance on
+the hardware. The bufferCount represents the number of buffers required to
+support functional continuous processing on this stream.
+
+.. code-block:: cpp
+
+ cfg.pixelFormat = formats::BGR888;
+ cfg.size = { 1280, 720 };
+ cfg.bufferCount = 4;
+
+Finally add each ``StreamConfiguration`` generated to the
+``CameraConfiguration``, and ensure that it has been validated before returning
+it to the application. With only a single supported stream, this code adds only
+a single StreamConfiguration however a StreamConfiguration should be added for
+each supported role in a device that can handle more streams.
+
+Add the following code to complete the implementation of
+``generateConfiguration``:
+
+.. code-block:: cpp
+
+ config->addConfiguration(cfg);
+
+ config->validate();
+
+ return config;
+
+To validate a camera configuration, a pipeline handler must implement the
+`CameraConfiguration::validate()`_ method in it's derived class to inspect all
+the stream configuration associated to it, make any adjustments required to make
+the configuration valid, and return the validation status.
+
+If changes are made, it marks the configuration as ``Adjusted``, however if the
+requested configuration is not supported and cannot be adjusted it shall be
+refused and marked as ``Invalid``.
+
+.. _CameraConfiguration::validate(): http://libcamera.org/api-html/classlibcamera_1_1CameraConfiguration.html#a29f8f263384c6149775b6011c7397093
+
+The validation phase makes sure all the platform-specific constraints are
+respected by the requested configuration. The most trivial examples being making
+sure the requested image formats are supported and the image alignment
+restrictions adhered to. The pipeline handler specific implementation of
+``validate()`` shall inspect all the configuration parameters received and never
+assume they are correct, as applications are free to change the requested stream
+parameters after the configuration has been generated.
+
+Again, this example pipeline handler is simpler, look at the more complex
+implementations for a realistic example.
+
+Add the following function implementation to your file:
+
+.. code-block:: cpp
+
+ CameraConfiguration::Status VividCameraConfiguration::validate()
+ {
+ Status status = Valid;
+
+ if (config_.empty())
+ return Invalid;
+
+ if (config_.size() > 1) {
+ config_.resize(1);
+ status = Adjusted;
+ }
+
+ StreamConfiguration &cfg = config_[0];
+
+ const std::vector<libcamera::PixelFormat> formats = cfg.formats().pixelformats();
+ if (std::find(formats.begin(), formats.end(), cfg.pixelFormat) == formats.end()) {
+ cfg.pixelFormat = cfg.formats().pixelformats()[0];
+ LOG(VIVID, Debug) << "Adjusting format to " << cfg.pixelFormat.toString();
+ status = Adjusted;
+ }
+
+ cfg.bufferCount = 4;
+
+ return status;
+ }
+
+Now that we are handling the ``PixelFormat`` type, we also need to add
+``#include <libcamera/formats.h>`` to the include section before we rebuild the
+codebase, and test:
+
+.. code-block:: shell
+
+ ninja -C build
+ LIBCAMERA_LOG_LEVELS=Pipeline,VIVID:0 ./build/src/cam/cam -c vivid -I
+
+You should see the following output showing the capabilites of our new pipeline
+handler, and showing that our configurations have been generated:
+
+.. code-block:: shell
+
+ Using camera vivid
+ 0: 1280x720-BGR888
+ * Pixelformat: NV21 (320x180)-(3840x2160)/(+0,+0)
+ - 320x180
+ - 640x360
+ - 640x480
+ - 1280x720
+ - 1920x1080
+ - 3840x2160
+ * Pixelformat: NV12 (320x180)-(3840x2160)/(+0,+0)
+ - 320x180
+ - 640x360
+ - 640x480
+ - 1280x720
+ - 1920x1080
+ - 3840x2160
+ * Pixelformat: BGRA8888 (320x180)-(3840x2160)/(+0,+0)
+ - 320x180
+ - 640x360
+ - 640x480
+ - 1280x720
+ - 1920x1080
+ - 3840x2160
+ * Pixelformat: RGBA8888 (320x180)-(3840x2160)/(+0,+0)
+ - 320x180
+ - 640x360
+ - 640x480
+ - 1280x720
+ - 1920x1080
+ - 3840x2160
+
+Configuring a device
+~~~~~~~~~~~~~~~~~~~~
+
+With the configuration generated, and optionally modified and re-validated, a
+pipeline handler needs a method that allows an application to apply a
+configuration to the hardware devices.
+
+The `PipelineHandler::configure()`_ method receives a valid
+`CameraConfiguration`_ and applies the settings to hardware devices, using its
+parameters to prepare a device for a streaming session with the desired
+properties.
+
+.. _PipelineHandler::configure(): http://libcamera.org/api-html/classlibcamera_1_1PipelineHandler.html#a930f2a9cdfb51dfb4b9ca3824e84fc29
+.. _CameraConfiguration: http://libcamera.org/api-html/classlibcamera_1_1CameraConfiguration.html
+
+Replace the contents of the stubbed ``PipelineHandlerVivid::configure`` method
+with the following to obtain the camera data and stream configuration. This
+pipeline handler supports only a single stream, so it directly obtains the first
+``StreamConfiguration`` from the camera configuration. A pipeline handler with
+multiple streams should inspect each StreamConfiguration and configure the
+system accordingly.
+
+.. code-block:: cpp
+
+ VividCameraData *data = cameraData(camera);
+ StreamConfiguration &cfg = config->at(0);
+ int ret;
+
+The Vivid capture device is a V4L2 video device, so we use a `V4L2DeviceFormat`_
+with the fourcc and size attributes to apply directly to the capture device
+node. The fourcc attribute is a `V4L2PixelFormat`_ and differs from the
+``libcamera::PixelFormat``. Converting the format requires knowledge of the
+plane configuration for multiplanar formats, so you must explicitly convert it
+using the helper ``V4L2VideoDevice::toV4L2PixelFormat()`` provided by the
+V4L2VideoDevice instance of which the format will be applied on.
+
+.. _V4L2DeviceFormat: http://libcamera.org/api-html/classlibcamera_1_1V4L2DeviceFormat.html
+.. _V4L2PixelFormat: http://libcamera.org/api-html/classlibcamera_1_1V4L2PixelFormat.html
+
+Add the following code beneath the code from above:
+
+.. code-block:: cpp
+
+ V4L2DeviceFormat format = {};
+ format.fourcc = data->video_->toV4L2PixelFormat(cfg.pixelFormat);
+ format.size = cfg.size;
+
+Set the video device format defined above using the
+`V4L2VideoDevice::setFormat()`_ method. You should check if the kernel
+driver has adjusted the format, as this shows the pipeline handler has failed to
+handle the validation stages correctly, and the configure operation shall also
+fail.
+
+.. _V4L2VideoDevice::setFormat(): http://libcamera.org/api-html/classlibcamera_1_1V4L2VideoDevice.html#ad67b47dd9327ce5df43350b80c083cca
+
+Continue the implementation with the following code:
+
+.. code-block:: cpp
+
+ ret = data->video_->setFormat(&format);
+ if (ret)
+ return ret;
+
+ if (format.size != cfg.size ||
+ format.fourcc != data->video_->toV4L2PixelFormat(cfg.pixelFormat))
+ return -EINVAL;
+
+Finally, store and set stream-specific data reflecting the state of the stream.
+Associate the configuration with the stream by using the
+`StreamConfiguration::setStream`_ method, and set the values of individual
+stream configuration members as required.
+
+.. _StreamConfiguration::setStream: http://libcamera.org/api-html/structlibcamera_1_1StreamConfiguration.html#a74a0eb44dad1b00112c7c0443ae54a12
+
+.. NOTE: the cfg.setStream() call here associates the stream to the
+ StreamConfiguration however that should quite likely be done as part of
+ the validation process. TBD
+
+Complete the configure implementation with the following code:
+
+.. code-block:: cpp
+
+ cfg.setStream(&data->stream_);
+ cfg.stride = format.planes[0].bpl;
+
+ return 0;
+
+.. TODO: stride SHALL be assigned in validate
+
+Initializing device controls
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+Pipeline handlers can optionally initialize the video devices and camera sensor
+controls at system configuration time, to make sure to make sure they are
+defaulted to sane values. Handling of device controls is again performed using
+the libcamera `controls framework`_.
+
+.. _Controls Framework: http://libcamera.org/api-html/controls_8h.html
+
+This section is particularly specific to Vivid as it sets the initial values of
+controls to match `Vivid Controls`_ defined by the kernel driver. You won’t need
+any of the code below for your pipeline handler, but it’s included as an example
+of how to implement functionality your pipeline handler might need.
+
+.. _Vivid Controls: https://www.kernel.org/doc/html/latest/admin-guide/media/vivid.html#controls
+
+We need to add some definitions at the top of the file for convenience. These
+come directly from the kernel sources:
+
+.. code-block:: cpp
+
+ #define VIVID_CID_VIVID_BASE (0x00f00000 | 0xf000)
+ #define VIVID_CID_VIVID_CLASS (0x00f00000 | 1)
+ #define VIVID_CID_TEST_PATTERN (VIVID_CID_VIVID_BASE + 0)
+ #define VIVID_CID_OSD_TEXT_MODE (VIVID_CID_VIVID_BASE + 1)
+ #define VIVID_CID_HOR_MOVEMENT (VIVID_CID_VIVID_BASE + 2)
+
+We can now use the V4L2 control IDs to prepare a list of controls with the
+`ControlList`_ class, and set them using the `ControlList::set()`_ method.
+
+.. _ControlList: http://libcamera.org/api-html/classlibcamera_1_1ControlList.html
+.. _ControlList::set(): http://libcamera.org/api-html/classlibcamera_1_1ControlList.html#a74a1a29abff5243e6e37ace8e24eb4ba
+
+In our pipeline ``configure`` method, add the following code after the format
+has been set and checked to initialise the ControlList and apply it to the
+device:
+
+.. code-block:: cpp
+
+ ControlList controls(data->video_->controls());
+ controls.set(VIVID_CID_TEST_PATTERN, 0);
+ controls.set(VIVID_CID_OSD_TEXT_MODE, 0);
+
+ controls.set(V4L2_CID_BRIGHTNESS, 128);
+ controls.set(V4L2_CID_CONTRAST, 128);
+ controls.set(V4L2_CID_SATURATION, 128);
+
+ controls.set(VIVID_CID_HOR_MOVEMENT, 5);
+
+ ret = data->video_->setControls(&controls);
+ if (ret) {
+ LOG(VIVID, Error) << "Failed to set controls: " << ret;
+ return ret < 0 ? ret : -EINVAL;
+ }
+
+These controls configure VIVID to use a default test pattern, and enable all
+on-screen display text, while configuring sensible brightness, contrast and
+saturation values. Use the ``controls.set`` method to set individual controls.
+
+Buffer handling and stream control
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+Once the system has been configured with the requested parameters, it is now
+possible for applications to start capturing frames from the ``Camera`` device.
+
+libcamera implements a per-frame request capture model, realized by queueing
+``Request`` instances to a ``Camera`` object. Before applications can start
+submitting capture requests the capture pipeline needs to be prepared to deliver
+frames as soon as they are requested. Memory should be initialized and made
+available to the devices which have to be started and ready to produce
+images. At the end of a capture session the ``Camera`` device needs to be
+stopped, to gracefully clean up any allocated memory and stop the hardware
+devices. Pipeline handlers implement two methods for these purposes, the
+``start()`` and ``stop()`` methods.
+
+The memory initialization phase that happens at ``start()`` time serves to
+configure video devices to be able to use memory buffers exported as dma-buf
+file descriptors. From the pipeline handlers perspective the video devices that
+provide application facing streams always act as memory importers which use,
+in V4L2 terminology, buffers of V4L2_MEMORY_DMABUF memory type.
+
+libcamera also provides an API to allocate and export memory to applications
+realized through the `exportFrameBuffers`_ function and the
+`FrameBufferAllocator`_ class which will be presented later.
+
+.. _exportFrameBuffers: http://libcamera.org/api-html/classlibcamera_1_1PipelineHandler.html#a6312a69da7129c2ed41f9d9f790adf7c
+.. _FrameBufferAllocator: http://libcamera.org/api-html/classlibcamera_1_1FrameBufferAllocator.html
+
+Please refer to the V4L2VideoDevice API documentation, specifically the
+`allocateBuffers`_, `importBuffers`_ and `exportBuffers`_ functions for a
+detailed description of the video device memory management.
+
+.. _allocateBuffers: http://libcamera.org/api-html/classlibcamera_1_1V4L2VideoDevice.html#a3a1a77e5e6c220ea7878e89485864a1c
+.. _importBuffers: http://libcamera.org/api-html/classlibcamera_1_1V4L2VideoDevice.html#a154f5283d16ebd5e15d63e212745cb64
+.. _exportBuffers: http://libcamera.org/api-html/classlibcamera_1_1V4L2VideoDevice.html#ae9c0b0a68f350725b63b73a6da5a2ecd
+
+Video memory buffers are represented in libcamera by the `FrameBuffer`_ class.
+A ``FrameBuffer`` instance has to be associated to each ``Stream`` which is part
+of a capture ``Request``. Pipeline handlers should prepare the capture devices
+by importing the dma-buf file descriptors it needs to operate on. This operation
+is performed by using the ``V4L2VideoDevice`` API, which provides an
+``importBuffers()`` function that prepares the video device accordingly.
+
+.. _FrameBuffer: http://libcamera.org/api-html/classlibcamera_1_1FrameBuffer.html
+
+Implement the pipeline handler ``start()`` function by replacing the stub
+version with the following code:
+
+.. code-block:: c++
+
+ VividCameraData *data = cameraData(camera);
+ unsigned int count = data->stream_.configuration().bufferCount;
+
+ int ret = data->video_->importBuffers(count);
+ if (ret < 0)
+ return ret;
+
+ return 0;
+
+During the startup phase pipeline handlers allocate any internal buffer pool
+required to transfer data between different components of the image capture
+pipeline, for example, between the CSI-2 receiver and the ISP input. The example
+pipeline does not require any internal pool, but examples are available in more
+complex pipeline handlers in the libcamera code base.
+
+Applications might want to use memory allocated in the video devices instead of
+allocating it from other parts of the system. libcamera provides an abstraction
+to assist with this task in the `FrameBufferAllocator`_ class. The
+``FrameBufferAllocator`` reserves memory for a ``Stream`` in the video device
+and exports it as dma-buf file descriptors. From this point on, the allocated
+``FrameBuffer`` are associated to ``Stream`` instances in a ``Request`` and then
+imported by the pipeline hander in exactly the same fashion as if they were
+allocated elsewhere.
+
+.. _FrameBufferAllocator: http://libcamera.org/api-html/classlibcamera_1_1FrameBufferAllocator.html
+
+Pipeline handlers support the ``FrameBufferAllocator`` operations by
+implementing the `exportFrameBuffers`_ function, which will allocate memory in
+the video device associated with a stream and export it.
+
+.. _exportFrameBuffers: http://libcamera.org/api-html/classlibcamera_1_1PipelineHandler.html#a6312a69da7129c2ed41f9d9f790adf7c
+
+Implement the ``exportFrameBuffers`` stub method with the following code to
+handle this:
+
+.. code-block:: cpp
+
+ unsigned int count = stream->configuration().bufferCount;
+ VividCameraData *data = cameraData(camera);
+
+ return data->video_->exportBuffers(count, buffers);
+
+Once memory has been properly setup, the video devices can be started, to
+prepare for capture operations. Complete the ``start`` method implementation
+with the following code:
+
+.. code-block:: cpp
+
+ ret = data->video_->streamOn();
+ if (ret < 0) {
+ data->video_->releaseBuffers();
+ return ret;
+ }
+
+ return 0;
+
+The method starts the video device associated with the stream with the
+`streamOn`_ method. If the call fails, the error value is propagated to the
+caller and the `releaseBuffers`_ method releases any buffers to leave the device
+in a consistent state. If your pipeline handler uses any image processing
+algorithms, or other devices you should also stop them.
+
+.. _streamOn: http://libcamera.org/api-html/classlibcamera_1_1V4L2VideoDevice.html#a588a5dc9d6f4c54c61136ac43ff9a8cc
+.. _releaseBuffers: http://libcamera.org/api-html/classlibcamera_1_1V4L2VideoDevice.html#a191619c152f764e03bc461611f3fcd35
+
+Of course we also need to handle the corresponding actions to stop streaming on
+a device, Add the following to the ``stop`` method, to stop the stream with the
+`streamOff`_ method and release all buffers.
+
+.. _streamOff: http://libcamera.org/api-html/classlibcamera_1_1V4L2VideoDevice.html#a61998710615bdf7aa25a046c8565ed66
+
+.. code-block:: cpp
+
+ VividCameraData *data = cameraData(camera);
+ data->video_->streamOff();
+ data->video_->releaseBuffers();
+
+Queuing requests between applications and hardware
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+libcamera implements a streaming model based on capture requests queued by an
+application to the ``Camera`` device. Each request contains at least one
+``Stream`` instance with an associated ``FrameBuffer`` object.
+
+When an application sends a capture request, the pipeline handler identifies
+which video devices have to be provided with buffers to generate a frame from
+the enabled streams.
+
+This example pipeline handler identifies the buffer using the `findBuffer`_
+helper from the only supported stream and queues it to the capture device
+directly with the `queueBuffer`_ method provided by the V4L2VideoDevice.
+
+.. _findBuffer: http://libcamera.org/api-html/classlibcamera_1_1Request.html#ac66050aeb9b92c64218945158559c4d4
+.. _queueBuffer: http://libcamera.org/api-html/classlibcamera_1_1V4L2VideoDevice.html#a594cd594686a8c1cf9ae8dba0b2a8a75
+
+Replace the stubbed contents of ``queueRequestDevice`` with the following:
+
+.. code-block:: cpp
+
+ VividCameraData *data = cameraData(camera);
+ FrameBuffer *buffer = request->findBuffer(&data->stream_);
+ if (!buffer) {
+ LOG(VIVID, Error)
+ << "Attempt to queue request with invalid stream";
+
+ return -ENOENT;
+ }
+
+ int ret = data->video_->queueBuffer(buffer);
+ if (ret < 0)
+ return ret;
+
+ return 0;
+
+Processing controls
+~~~~~~~~~~~~~~~~~~~
+
+Capture requests not only contain streams and memory buffers, but can
+optionally contain a list of controls the application has set to modify the
+streaming parameters.
+
+Applications can set controls registered by the pipeline handler in the
+initialization phase, as explained in the `Registering controls and properties`_
+section.
+
+Implement a ``processControls`` method above the ``queueRequestDevice`` method
+to loop through the control list received with each request, and inspect the
+control values. Controls may need to be converted between the libcamera control
+range definitions and their corresponding values on the device before being set.
+
+.. code-block:: cpp
+
+ int PipelineHandlerVivid::processControls(VividCameraData *data, Request *request)
+ {
+ ControlList controls(data->video_->controls());
+
+ for (auto it : request->controls()) {
+ unsigned int id = it.first;
+ unsigned int offset;
+ uint32_t cid;
+
+ if (id == controls::Brightness) {
+ cid = V4L2_CID_BRIGHTNESS;
+ offset = 128;
+ } else if (id == controls::Contrast) {
+ cid = V4L2_CID_CONTRAST;
+ offset = 0;
+ } else if (id == controls::Saturation) {
+ cid = V4L2_CID_SATURATION;
+ offset = 0;
+ } else {
+ continue;
+ }
+
+ int32_t value = lroundf(it.second.get<float>() * 128 + offset);
+ controls.set(cid, utils::clamp(value, 0, 255));
+ }
+
+ for (const auto &ctrl : controls)
+ LOG(VIVID, Debug)
+ << "Setting control " << utils::hex(ctrl.first)
+ << " to " << ctrl.second.toString();
+
+ int ret = data->video_->setControls(&controls);
+ if (ret) {
+ LOG(VIVID, Error) << "Failed to set controls: " << ret;
+ return ret < 0 ? ret : -EINVAL;
+ }
+
+ return ret;
+ }
+
+Declare the function prototype for the ``processControls`` method within the
+private ``PipelineHandlerVivid`` class members, as it is only used internally as
+a helper when processing Requests.
+
+.. code-block:: cpp
+
+ private:
+ int processControls(VividCameraData *data, Request *request);
+
+A pipeline handler is responsible for applying controls provided in a Request to
+the relevant hardware devices. This could be directly on the capture device, or
+where appropriate by setting controls on V4L2Subdevices directly. Each pipeline
+handler is responsible for understanding the correct procedure for applying
+controls to the device they support.
+
+This example pipeline handler applies controls during the `queueRequestDevice`_
+method for each request, and applies them to the capture device through the
+capture node.
+
+.. _queueRequestDevice: http://libcamera.org/api-html/classlibcamera_1_1PipelineHandler.html#a106914cca210640c9da9ee1f0419e83c
+
+In the ``queueRequestDevice`` method, replace the following:
+
+.. code-block:: cpp
+
+ int ret = data->video_->queueBuffer(buffer);
+ if (ret < 0)
+ return ret;
+
+With the following code:
+
+.. code-block:: cpp
+
+ int ret = processControls(data, request);
+ if (ret < 0)
+ return ret;
+
+ ret = data->video_->queueBuffer(buffer);
+ if (ret < 0)
+ return ret;
+
+We also need to add the following include directive to support the control
+value translation operations:
+
+.. code-block:: cpp
+
+ #include <math.h>
+
+Frame completion and event handling
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+libcamera implements a signals and slots mechanism (similar to `Qt Signals and
+Slots`_) to connect event sources with callbacks to handle them.
+
+As a general summary, a ``Slot`` can be connected to a ``Signal``, which when
+emitted triggers the execution of the connected slots. A detailed description
+of the libcamera implementation is available in the `libcamera Signal and Slot`_
+classes documentation.
+
+.. _Qt Signals and Slots: https://doc.qt.io/qt-5/signalsandslots.html
+.. _libcamera Signal and Slot: http://libcamera.org/api-html/classlibcamera_1_1Signal.html#details
+
+In order to notify applications about the availability of new frames and data,
+the ``Camera`` device exposes two ``Signals`` which applications can connect to
+be notified of frame completion events. The ``bufferComplete`` signal serves to
+report to applications the completion event of a single ``Stream`` part of a
+``Request``, while the ``requestComplete`` signal notifies the completion of all
+the ``Streams`` and data submitted as part of a request. This mechanism allows
+implementation of partial request completion, which allows an application to
+inspect completed buffers associated with the single streams without waiting for
+all of them to be ready.
+
+The ``bufferComplete`` and ``requestComplete`` signals are emitted by the
+``Camera`` device upon notifications received from the pipeline handler, which
+tracks the buffers and request completion status.
+
+The single buffer completion notification is implemented by pipeline handlers by
+`connecting`_ the ``bufferReady`` signal of the capture devices they have queued
+buffers to, to a member function slot that handles processing of the completed
+frames. When a buffer is ready, the pipeline handler must propagate the
+completion of that buffer to the Camera by using the PipelineHandler base class
+``completeBuffer`` function. When all of the buffers referenced by a ``Request``
+have been completed, the pipeline handler must again notify the ``Camera`` using
+the PipelineHandler base class ``completeRequest`` function. The PipelineHandler
+class implementation makes sure the request completion notifications are
+delivered to applications in the same order as they have been submitted.
+
+.. _connecting: http://libcamera.org/api-html/classlibcamera_1_1Signal.html#aa04db72d5b3091ffbb4920565aeed382
+
+Returning to the ``int VividCameraData::init()`` method, add the following above
+the closing ``return 0;`` to connects the pipeline handler ``bufferReady``
+method to the V4L2 device buffer signal.
+
+.. code-block:: cpp
+
+ video_->bufferReady.connect(this, &VividCameraData::bufferReady);
+
+Create the matching ``VividCameraData::bufferReady`` method after your
+VividCameradata::init() impelementation.
+
+The ``bufferReady`` method obtains the request from the buffer using the
+``request`` method, and notifies the ``Camera`` that the buffer and
+request are completed. In this simpler pipeline handler, there is only one
+stream, so it completes the request immediately. You can find a more complex
+example of event handling with supporting multiple streams in the libcamera
+code-base.
+
+.. TODO: Add link
+
+.. code-block:: cpp
+
+ void VividCameraData::bufferReady(FrameBuffer *buffer)
+ {
+ Request *request = buffer->request();
+
+ pipe_->completeBuffer(camera_, request, buffer);
+ pipe_->completeRequest(camera_, request);
+ }
+
+Testing a pipeline handler
+~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+Once you've built the pipeline handler, we ca rebuild the code base, and test
+capture through the pipeline through both of the cam and qcam utilities.
+
+.. code-block:: shell
+
+ ninja -C build
+ ./build/src/cam/cam -c vivid -C 5
+
+To test that the pipeline handler can detect a device, and capture input.
+
+Running the command above outputs (a lot of) information about pixel formats,
+and then starts capturing frame data, and should provide an output such as the
+following:
+
+.. code-block:: none
+
+ user@dev:/home/libcamera$ ./build/src/cam/cam -c vivid -C5
+ [42:34:08.573066847] [186470] INFO IPAManager ipa_manager.cpp:136 libcamera is not installed. Adding '/home/libcamera/build/src/ipa' to the IPA search path
+ [42:34:08.575908115] [186470] INFO Camera camera_manager.cpp:287 libcamera v0.0.11+876-7b27d262
+ [42:34:08.610334268] [186471] INFO IPAProxy ipa_proxy.cpp:122 libcamera is not installed. Loading IPA configuration from '/home/libcamera/src/ipa/vimc/data'
+ Using camera vivid
+ [42:34:08.618462130] [186470] WARN V4L2 v4l2_pixelformat.cpp:176 Unsupported V4L2 pixel format Y10
+ ... <remaining Unsupported V4L2 pixel format warnings can be ignored>
+ [42:34:08.619901297] [186470] INFO Camera camera.cpp:793 configuring streams: (0) 1280x720-BGR888
+ Capture 5 frames
+ fps: 0.00 stream0 seq: 000000 bytesused: 2764800
+ fps: 4.98 stream0 seq: 000001 bytesused: 2764800
+ fps: 5.00 stream0 seq: 000002 bytesused: 2764800
+ fps: 5.03 stream0 seq: 000003 bytesused: 2764800
+ fps: 5.03 stream0 seq: 000004 bytesused: 2764800
+
+This demonstrates that the pipeline handler is successfully capturing frames,
+but it is helpful to see the visual output and validate the images are being
+processed correctly. The libcamera project also implements a Qt based
+application which will render the frames in a window for visual inspection:
+
+.. code-block:: shell
+
+ ./build/src/qcam/qcam -c vivid
+
+.. TODO: Running qcam with the vivid pipeline handler appears to have a bug and
+ no visual frames are seen. However disabling zero-copy on qcam renders
+ them successfully. \ No newline at end of file