diff options
-rw-r--r-- | src/apps/qcam/viewfinder_gl.cpp | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/src/apps/qcam/viewfinder_gl.cpp b/src/apps/qcam/viewfinder_gl.cpp index 9d2a6960..5be7bec5 100644 --- a/src/apps/qcam/viewfinder_gl.cpp +++ b/src/apps/qcam/viewfinder_gl.cpp @@ -443,15 +443,11 @@ bool ViewFinderGL::createFragmentShader() close(); } - /* Bind shader pipeline for use */ - if (!shaderProgram_.bind()) { - qWarning() << "[ViewFinderGL]:" << shaderProgram_.log(); - close(); - } - attributeVertex = shaderProgram_.attributeLocation("vertexIn"); attributeTexture = shaderProgram_.attributeLocation("textureIn"); + vertexBuffer_.bind(); + shaderProgram_.enableAttributeArray(attributeVertex); shaderProgram_.setAttributeBuffer(attributeVertex, GL_FLOAT, @@ -466,6 +462,8 @@ bool ViewFinderGL::createFragmentShader() 2, 2 * sizeof(GLfloat)); + vertexBuffer_.release(); + textureUniformY_ = shaderProgram_.uniformLocation("tex_y"); textureUniformU_ = shaderProgram_.uniformLocation("tex_u"); textureUniformV_ = shaderProgram_.uniformLocation("tex_v"); @@ -809,11 +807,18 @@ void ViewFinderGL::doRender() void ViewFinderGL::paintGL() { - if (!fragmentShader_) + if (!fragmentShader_) { if (!createFragmentShader()) { qWarning() << "[ViewFinderGL]:" << "create fragment shader failed."; } + } + + /* Bind shader pipeline for use. */ + if (!shaderProgram_.bind()) { + qWarning() << "[ViewFinderGL]:" << shaderProgram_.log(); + close(); + } if (image_) { glClearColor(0.0, 0.0, 0.0, 1.0); |