diff options
-rw-r--r-- | Documentation/Doxyfile.in | 4 | ||||
-rw-r--r-- | include/libcamera/meson.build | 1 | ||||
-rw-r--r-- | include/libcamera/signal.h | 154 | ||||
-rw-r--r-- | src/libcamera/meson.build | 1 | ||||
-rw-r--r-- | src/libcamera/signal.cpp | 84 |
5 files changed, 243 insertions, 1 deletions
diff --git a/Documentation/Doxyfile.in b/Documentation/Doxyfile.in index 335664db..5c0d87ba 100644 --- a/Documentation/Doxyfile.in +++ b/Documentation/Doxyfile.in @@ -860,7 +860,9 @@ EXCLUDE_PATTERNS = # Note that the wildcards are matched against the file with absolute path, so to # exclude all test directories use the pattern */test/* -EXCLUDE_SYMBOLS = +EXCLUDE_SYMBOLS = libcamera::SlotBase \ + libcamera::SlotMember \ + libcamera::SlotStatic # The EXAMPLE_PATH tag can be used to specify one or more files or directories # that contain example code fragments that are included (see the \include diff --git a/include/libcamera/meson.build b/include/libcamera/meson.build index 3e04557d..6f87689e 100644 --- a/include/libcamera/meson.build +++ b/include/libcamera/meson.build @@ -2,6 +2,7 @@ libcamera_api = files([ 'camera.h', 'camera_manager.h', 'libcamera.h', + 'signal.h', ]) install_headers(libcamera_api, diff --git a/include/libcamera/signal.h b/include/libcamera/signal.h new file mode 100644 index 00000000..0b437a48 --- /dev/null +++ b/include/libcamera/signal.h @@ -0,0 +1,154 @@ +/* SPDX-License-Identifier: LGPL-2.1-or-later */ +/* + * Copyright (C) 2019, Google Inc. + * + * signal.h - Signal & slot implementation + */ +#ifndef __LIBCAMERA_SIGNAL_H__ +#define __LIBCAMERA_SIGNAL_H__ + +#include <list> +#include <vector> + +namespace libcamera { + +template<typename... Args> +class Signal; + +template<typename... Args> +class SlotBase +{ +public: + SlotBase(void *obj) + : obj_(obj) { } + virtual ~SlotBase() { } + + virtual void invoke(Args... args) = 0; + +protected: + friend class Signal<Args...>; + void *obj_; +}; + +template<typename T, typename... Args> +class SlotMember : public SlotBase<Args...> +{ +public: + SlotMember(T *obj, void(T::*func)(Args...)) + : SlotBase<Args...>(obj), func_(func) { } + + void invoke(Args... args) { (reinterpret_cast<T *>(this->obj_)->*func_)(args...); } + +private: + friend class Signal<Args...>; + void(T::*func_)(Args...); +}; + +template<typename... Args> +class SlotStatic : public SlotBase<Args...> +{ +public: + SlotStatic(void(*func)(Args...)) + : SlotBase<Args...>(nullptr), func_(func) { } + + void invoke(Args... args) { (*func_)(args...); } + +private: + friend class Signal<Args...>; + void(*func_)(Args...); +}; + +template<typename... Args> +class Signal +{ +public: + Signal() { } + ~Signal() + { + for (SlotBase<Args...> *slot : slots_) + delete slot; + } + + template<typename T> + void connect(T *object, void(T::*func)(Args...)) + { + slots_.push_back(new SlotMember<T, Args...>(object, func)); + } + + void connect(void(*func)(Args...)) + { + slots_.push_back(new SlotStatic<Args...>(func)); + } + + void disconnect() + { + for (SlotBase<Args...> *slot : slots_) + delete slot; + slots_.clear(); + } + + template<typename T> + void disconnect(T *object) + { + for (auto iter = slots_.begin(); iter != slots_.end(); ) { + SlotBase<Args...> *slot = *iter; + if (slot->obj_ == object) { + iter = slots_.erase(iter); + delete slot; + } else { + ++iter; + } + } + } + + template<typename T> + void disconnect(T *object, void(T::*func)(Args...)) + { + for (auto iter = slots_.begin(); iter != slots_.end(); ) { + SlotBase<Args...> *slot = *iter; + /* + * If the obj_ pointer matches the object types must + * match, so we can safely cast to SlotMember<T, Args>. + */ + if (slot->obj_ == object && + reinterpret_cast<SlotMember<T, Args...> *>(slot)->func_ == func) { + iter = slots_.erase(iter); + delete slot; + } else { + ++iter; + } + } + } + + void disconnect(void(*func)(Args...)) + { + for (auto iter = slots_.begin(); iter != slots_.end(); ) { + SlotBase<Args...> *slot = *iter; + if (slot->obj_ == nullptr && + reinterpret_cast<SlotStatic<Args...> *>(slot)->func_ == func) { + iter = slots_.erase(iter); + delete slot; + } else { + ++iter; + } + } + } + + void emit(Args... args) + { + /* + * Make a copy of the slots list as the slot could call the + * disconnect operation, invalidating the iterator. + */ + std::vector<SlotBase<Args...> *> slots{ slots_.begin(), slots_.end() }; + for (SlotBase<Args...> *slot : slots) + slot->invoke(args...); + } + +private: + std::list<SlotBase<Args...> *> slots_; +}; + +} /* namespace libcamera */ + +#endif /* __LIBCAMERA_SIGNAL_H__ */ diff --git a/src/libcamera/meson.build b/src/libcamera/meson.build index 78562299..3ec86e75 100644 --- a/src/libcamera/meson.build +++ b/src/libcamera/meson.build @@ -6,6 +6,7 @@ libcamera_sources = files([ 'media_device.cpp', 'media_object.cpp', 'pipeline_handler.cpp', + 'signal.cpp', ]) libcamera_headers = files([ diff --git a/src/libcamera/signal.cpp b/src/libcamera/signal.cpp new file mode 100644 index 00000000..0fd3bb2a --- /dev/null +++ b/src/libcamera/signal.cpp @@ -0,0 +1,84 @@ +/* SPDX-License-Identifier: LGPL-2.1-or-later */ +/* + * Copyright (C) 2019, Google Inc. + * + * signal.cpp - Signal & slot implementation + */ + +namespace libcamera { + +/** + * \class Signal + * \brief Generic signal and slot communication mechanism + * + * Signals and slots are a language construct aimed at communication between + * objects through the observer pattern without the need for boilerplate code. + * See http://doc.qt.io/qt-5/signalsandslots.html for more information. + * + * Signals model events that can be observed from objects unrelated to the event + * source. Slots are functions that are called in response to a signal. Signals + * can be connected to and disconnected from slots dynamically at runtime. When + * a signal is emitted, all connected slots are called sequentially in the order + * they have been connected. + * + * Signals are defined with zero, one or more typed parameters. They are emitted + * with a value for each of the parameters, and those values are passed to the + * connected slots. + * + * Slots are normal static or class member functions. In order to be connected + * to a signal, their signature must match the signal type (taking the same + * arguments as the signal and returning void). + * + * Connecting a signal to a slot results in the slot being called with the + * arguments passed to the emit() function when the signal is emitted. Multiple + * slots can be connected to the same signal, and multiple signals can connected + * to the same slot. Duplicate connections between a signal and a slot are + * allowed and result in the slot being called multiple times for the same + * signal emission. + */ + +/** + * \fn Signal::connect(T *object, void(T::*func)(Args...)) + * \brief Connect the signal to a member function slot + * \param object The slot object pointer + * \param func The slot member function + */ + +/** + * \fn Signal::connect(void(*func)(Args...)) + * \brief Connect the signal to a static function slot + * \param func The slot static function + */ + +/** + * \fn Signal::disconnect() + * \brief Disconnect the signal from all slots + */ + +/** + * \fn Signal::disconnect(T *object) + * \brief Disconnect the signal from all slots of the \a object + */ + +/** + * \fn Signal::disconnect(T *object, void(T::*func)(Args...)) + * \brief Disconnect the signal from the \a object slot member function \a func + */ + +/** + * \fn Signal::disconnect(void(*func)(Args...)) + * \brief Disconnect the signal from the slot static function \a func + */ + +/** + * \fn Signal::emit(Args... args) + * \brief Emit the signal and call all connected slots + * + * Emitting a signal calls all connected slots synchronously and sequentially in + * the order the slots have been connected. The arguments passed to the emit() + * function are passed to the slot functions unchanged. If a slot modifies one + * of the arguments (when passed by pointer or reference), the modification is + * thus visible to all subsequently called slots. + */ + +} /* namespace libcamera */ |