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author | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2021-07-03 18:33:55 +0300 |
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committer | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2021-08-31 22:44:11 +0300 |
commit | 41a8f8a9cc09bbcb933d44b7ba5aa41f2230678c (patch) | |
tree | 6badd6c57ba840e833fa4a05459fae5176be9fd5 /test/threads.cpp | |
parent | 0e8d6903b2f27b6cd31bf7a25f5d47483fc5c36f (diff) |
libcamera: pipeline: simple: Store video node entity in camera data
Store the entity corresponding to the video node at the end of the
pipeline in the SimpleCameraData::entities_ list. This requires special
handling of the video node in the loops that iterate over all entities,
but will be useful to implement mutually exclusive access to entities
for concurrent camera usage.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Tested-by: Martin Kepplinger <martin.kepplinger@puri.sm>
Diffstat (limited to 'test/threads.cpp')
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