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author | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2020-09-16 16:24:54 +0300 |
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committer | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2020-10-04 22:51:45 +0300 |
commit | 079afd17e7d8775efc809ec9ca4c6a3fcb4d2763 (patch) | |
tree | ebd3661af1454b8263b165b9f5963ca708bb7df5 /test/pixel-format.cpp | |
parent | 52f2581709365992ae54430f2b9563269c2fbfce (diff) |
qcam: viewfinder_gl: Hardcode the vertex shader file name
The GL renderer uses the same vertex shader for all formats. Hardcode
the file name instead of storing it in a member variable.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Diffstat (limited to 'test/pixel-format.cpp')
0 files changed, 0 insertions, 0 deletions