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author | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2020-04-04 04:08:26 +0300 |
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committer | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2020-05-10 23:58:54 +0300 |
commit | f13d4b66f2ae8dab9b3aca40347d2c2794427f57 (patch) | |
tree | 8cbd81a1acb9b3f290d7f93af751de855dbb06fc /test/object.cpp | |
parent | 5c18c4172033ebd8e85a4e8db727b1b46eede8c3 (diff) |
libcamera: pipeline: simple: Support multiple capture video nodes
The simple pipeline handler rejects devices that have multiple capture
video nodes. There's no real reason to do so, a more dynamic approach is
possible as the pipeline handler already locates the video device by
walking the media graph.
Rework the match sequence by skipping any check on the video nodes, and
create the V4L2VideoDevice for the media entity at the end of the
pipeline when initializing the camera data. The V4L2VideoDevice
instances are managed by the pipeline handler itself, to avoid creating
separate instances in the camera data if multiple sensors are routed to
the same video device.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Andrey Konovalov <andrey.konovalov@linaro.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Diffstat (limited to 'test/object.cpp')
0 files changed, 0 insertions, 0 deletions