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author | Kieran Bingham <kieran.bingham@ideasonboard.com> | 2020-10-21 16:11:48 +0100 |
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committer | Kieran Bingham <kieran.bingham@ideasonboard.com> | 2020-10-21 17:18:48 +0100 |
commit | 32d78a7bba3dbbf14ac17b11e4bb34bebc067217 (patch) | |
tree | 6af7324d6eccac07a6958b6d2902769f4031a8cd /test/object-delete.cpp | |
parent | a3ed067996150412c28fb211dad38525e79a6e35 (diff) |
v4l2: camera: Prevent shadowing within V4L2Camera::Buffer
Rename the internal member variables to use the post-fixed '_' member
variable naming style. This in turn ensures variable shadowing does not
occur in the member initializer list of the constructor.
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Diffstat (limited to 'test/object-delete.cpp')
0 files changed, 0 insertions, 0 deletions