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author | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2020-10-12 22:18:04 +0300 |
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committer | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2020-11-07 19:25:24 +0200 |
commit | 3b9a582f95981a1858ae13cbbc7a4adba652e91c (patch) | |
tree | 7510d5c3df27fd237f0954d2caeca5015a1605a8 /test/camera/configuration_default.cpp | |
parent | 4b9a774a4c1c5fbefd056f2d1f617b657b7238b5 (diff) |
qcam: viewfinder_gl: Keep fragment shader when format doesn't change
When ViewFinderGL::setFormat() is called, the fragment shader is deleted
and recreated for the new format. This results in unnecessary shader
recompilation if only the size is changed and the pixel format remains
the same. Keep the existing shader in that case.
The null test for fragmentShader_ can be removed, as if the shader
program is linked, the fragment shader is guaranteed to exist.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Andrey Konovalov <andrey.konovalov@linaro.org>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Diffstat (limited to 'test/camera/configuration_default.cpp')
0 files changed, 0 insertions, 0 deletions