diff options
author | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2020-10-12 19:59:42 +0300 |
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committer | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2020-11-07 19:25:24 +0200 |
commit | 99f72137e5f7f44298346415167dd603f44b9ca2 (patch) | |
tree | d1e7ad32df87b15fde4138b0073cea554913ce9e /src | |
parent | 3b9a582f95981a1858ae13cbbc7a4adba652e91c (diff) |
qcam: viewfinder_gl: Remove unneeded casts
There's no need to cast the yuvData_ unsigned char pointer to a char
pointer before performing pointer arithmetics. Drop the unneeded casts.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Andrey Konovalov <andrey.konovalov@linaro.org>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Diffstat (limited to 'src')
-rw-r--r-- | src/qcam/viewfinder_gl.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/qcam/viewfinder_gl.cpp b/src/qcam/viewfinder_gl.cpp index c0729252..dc35d4fd 100644 --- a/src/qcam/viewfinder_gl.cpp +++ b/src/qcam/viewfinder_gl.cpp @@ -360,7 +360,7 @@ void ViewFinderGL::doRender() 0, GL_RG, GL_UNSIGNED_BYTE, - (char *)yuvData_ + size_.width() * size_.height()); + yuvData_ + size_.width() * size_.height()); shaderProgram_.setUniformValue(textureUniformU_, 1); break; @@ -390,7 +390,7 @@ void ViewFinderGL::doRender() 0, GL_RED, GL_UNSIGNED_BYTE, - (char *)yuvData_ + size_.width() * size_.height()); + yuvData_ + size_.width() * size_.height()); shaderProgram_.setUniformValue(textureUniformU_, 1); /* Activate texture V */ @@ -404,7 +404,7 @@ void ViewFinderGL::doRender() 0, GL_RED, GL_UNSIGNED_BYTE, - (char *)yuvData_ + size_.width() * size_.height() * 5 / 4); + yuvData_ + size_.width() * size_.height() * 5 / 4); shaderProgram_.setUniformValue(textureUniformV_, 2); break; @@ -434,7 +434,7 @@ void ViewFinderGL::doRender() 0, GL_RED, GL_UNSIGNED_BYTE, - (char *)yuvData_ + size_.width() * size_.height()); + yuvData_ + size_.width() * size_.height()); shaderProgram_.setUniformValue(textureUniformV_, 2); /* Activate texture U */ @@ -448,7 +448,7 @@ void ViewFinderGL::doRender() 0, GL_RED, GL_UNSIGNED_BYTE, - (char *)yuvData_ + size_.width() * size_.height() * 5 / 4); + yuvData_ + size_.width() * size_.height() * 5 / 4); shaderProgram_.setUniformValue(textureUniformU_, 1); break; |