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author | Tomi Valkeinen <tomi.valkeinen@ideasonboard.com> | 2022-05-09 13:10:23 +0300 |
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committer | Kieran Bingham <kieran.bingham@ideasonboard.com> | 2022-05-10 13:53:43 +0200 |
commit | 74ba01121a61bd02bc8f09abbf3fd04db3561ab0 (patch) | |
tree | 7b31e06de6a00c0580733ffa7befe5ac6ac98fe8 /src/v4l2/v4l2_camera_file.h | |
parent | 06cb7130c4fadac3bde6e695b0a6842656c9a5d4 (diff) |
py: Add cam.py
Add cam.py, which mimics the 'cam' tool. Four rendering backends are
added:
* null - Do nothing
* kms - Use KMS with dmabufs
* qt - SW render on a Qt window
* qtgl - OpenGL render on a Qt window
All the renderers handle only a few pixel formats, and especially the GL
renderer is just a prototype.
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Diffstat (limited to 'src/v4l2/v4l2_camera_file.h')
0 files changed, 0 insertions, 0 deletions