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authorTomi Valkeinen <tomi.valkeinen@ideasonboard.com>2022-05-09 13:10:23 +0300
committerKieran Bingham <kieran.bingham@ideasonboard.com>2022-05-10 13:53:43 +0200
commit74ba01121a61bd02bc8f09abbf3fd04db3561ab0 (patch)
tree7b31e06de6a00c0580733ffa7befe5ac6ac98fe8 /src/v4l2/v4l2_camera_file.h
parent06cb7130c4fadac3bde6e695b0a6842656c9a5d4 (diff)
py: Add cam.py
Add cam.py, which mimics the 'cam' tool. Four rendering backends are added: * null - Do nothing * kms - Use KMS with dmabufs * qt - SW render on a Qt window * qtgl - OpenGL render on a Qt window All the renderers handle only a few pixel formats, and especially the GL renderer is just a prototype. Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Diffstat (limited to 'src/v4l2/v4l2_camera_file.h')
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