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author | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2020-09-16 16:24:54 +0300 |
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committer | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2020-10-04 22:51:45 +0300 |
commit | 079afd17e7d8775efc809ec9ca4c6a3fcb4d2763 (patch) | |
tree | ebd3661af1454b8263b165b9f5963ca708bb7df5 /src/qcam/viewfinder_gl.h | |
parent | 52f2581709365992ae54430f2b9563269c2fbfce (diff) |
qcam: viewfinder_gl: Hardcode the vertex shader file name
The GL renderer uses the same vertex shader for all formats. Hardcode
the file name instead of storing it in a member variable.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Diffstat (limited to 'src/qcam/viewfinder_gl.h')
-rw-r--r-- | src/qcam/viewfinder_gl.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/qcam/viewfinder_gl.h b/src/qcam/viewfinder_gl.h index 825af1c1..7675d0a0 100644 --- a/src/qcam/viewfinder_gl.h +++ b/src/qcam/viewfinder_gl.h @@ -73,9 +73,8 @@ private: /* Vertex buffer */ QOpenGLBuffer vertexBuffer_; - /* Fragment and Vertex shader file name */ + /* Fragment shader file name */ QString fragmentShaderSrc_; - QString vertexShaderSrc_; /* YUV texture planars and parameters */ GLuint textureUniformU_; |