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authorLaurent Pinchart <laurent.pinchart@ideasonboard.com>2020-09-16 16:24:54 +0300
committerLaurent Pinchart <laurent.pinchart@ideasonboard.com>2020-10-04 22:51:45 +0300
commit079afd17e7d8775efc809ec9ca4c6a3fcb4d2763 (patch)
treeebd3661af1454b8263b165b9f5963ca708bb7df5 /src/qcam/viewfinder_gl.cpp
parent52f2581709365992ae54430f2b9563269c2fbfce (diff)
qcam: viewfinder_gl: Hardcode the vertex shader file name
The GL renderer uses the same vertex shader for all formats. Hardcode the file name instead of storing it in a member variable. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Diffstat (limited to 'src/qcam/viewfinder_gl.cpp')
-rw-r--r--src/qcam/viewfinder_gl.cpp10
1 files changed, 1 insertions, 9 deletions
diff --git a/src/qcam/viewfinder_gl.cpp b/src/qcam/viewfinder_gl.cpp
index 18ebe46f..76e4a900 100644
--- a/src/qcam/viewfinder_gl.cpp
+++ b/src/qcam/viewfinder_gl.cpp
@@ -101,49 +101,41 @@ bool ViewFinderGL::selectFormat(const libcamera::PixelFormat &format)
case libcamera::formats::NV12:
horzSubSample_ = 2;
vertSubSample_ = 2;
- vertexShaderSrc_ = ":NV_vertex_shader.glsl";
fragmentShaderSrc_ = ":NV_2_planes_UV_f.glsl";
break;
case libcamera::formats::NV21:
horzSubSample_ = 2;
vertSubSample_ = 2;
- vertexShaderSrc_ = ":NV_vertex_shader.glsl";
fragmentShaderSrc_ = ":NV_2_planes_VU_f.glsl";
break;
case libcamera::formats::NV16:
horzSubSample_ = 2;
vertSubSample_ = 1;
- vertexShaderSrc_ = ":NV_vertex_shader.glsl";
fragmentShaderSrc_ = ":NV_2_planes_UV_f.glsl";
break;
case libcamera::formats::NV61:
horzSubSample_ = 2;
vertSubSample_ = 1;
- vertexShaderSrc_ = ":NV_vertex_shader.glsl";
fragmentShaderSrc_ = ":NV_2_planes_VU_f.glsl";
break;
case libcamera::formats::NV24:
horzSubSample_ = 1;
vertSubSample_ = 1;
- vertexShaderSrc_ = ":NV_vertex_shader.glsl";
fragmentShaderSrc_ = ":NV_2_planes_UV_f.glsl";
break;
case libcamera::formats::NV42:
horzSubSample_ = 1;
vertSubSample_ = 1;
- vertexShaderSrc_ = ":NV_vertex_shader.glsl";
fragmentShaderSrc_ = ":NV_2_planes_VU_f.glsl";
break;
case libcamera::formats::YUV420:
horzSubSample_ = 2;
vertSubSample_ = 2;
- vertexShaderSrc_ = ":NV_vertex_shader.glsl";
fragmentShaderSrc_ = ":NV_3_planes_f.glsl";
break;
case libcamera::formats::YVU420:
horzSubSample_ = 2;
vertSubSample_ = 2;
- vertexShaderSrc_ = ":NV_vertex_shader.glsl";
fragmentShaderSrc_ = ":NV_3_planes_f.glsl";
break;
default:
@@ -162,7 +154,7 @@ bool ViewFinderGL::createVertexShader()
vertexShader_ = new QOpenGLShader(QOpenGLShader::Vertex, this);
/* Compile the vertex shader */
- if (!vertexShader_->compileSourceFile(vertexShaderSrc_)) {
+ if (!vertexShader_->compileSourceFile(":NV_vertex_shader.glsl")) {
qWarning() << "[ViewFinderGL]:" << vertexShader_->log();
return false;
}