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authorAndrey Konovalov <andrey.konovalov@linaro.org>2021-06-22 16:46:44 +0300
committerLaurent Pinchart <laurent.pinchart@ideasonboard.com>2021-06-30 04:07:54 +0300
commitfa52c0f22faa239a3d1ddeede6f3b36ec35bdf5c (patch)
tree6918e91c269700874cc03a8715df2bfd9d8db671 /src/qcam/assets/shader
parent12809ff171aee57b306a9b29d6593793ea984ae6 (diff)
qcam: viewfinder_gl: Change uniform float tex_stepx to vec2 tex_step
In preparation to extend the supported formats, extend the tex_stepx uniform to cover the steps between texels in both horizontal and vertical directions. Signed-off-by: Andrey Konovalov <andrey.konovalov@linaro.org> Reviewed-by: Paul Elder <paul.elder@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Diffstat (limited to 'src/qcam/assets/shader')
-rw-r--r--src/qcam/assets/shader/YUV_packed.frag8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/qcam/assets/shader/YUV_packed.frag b/src/qcam/assets/shader/YUV_packed.frag
index 224dfafe..d6efd4ce 100644
--- a/src/qcam/assets/shader/YUV_packed.frag
+++ b/src/qcam/assets/shader/YUV_packed.frag
@@ -12,7 +12,7 @@ precision mediump float;
varying vec2 textureOut;
uniform sampler2D tex_y;
-uniform float tex_stepx;
+uniform vec2 tex_step;
void main(void)
{
@@ -49,10 +49,10 @@ void main(void)
* a = fract(x) * 2 - 1 if fract(x) >= 0.5
*/
vec2 pos = textureOut;
- float f_x = fract(pos.x / tex_stepx);
+ float f_x = fract(pos.x / tex_step.x);
- vec4 left = texture2D(tex_y, vec2(pos.x - f_x * tex_stepx, pos.y));
- vec4 right = texture2D(tex_y, vec2(pos.x + (1.0 - f_x) * tex_stepx , pos.y));
+ vec4 left = texture2D(tex_y, vec2(pos.x - f_x * tex_step.x, pos.y));
+ vec4 right = texture2D(tex_y, vec2(pos.x + (1.0 - f_x) * tex_step.x , pos.y));
#if defined(YUV_PATTERN_UYVY)
float y_left = mix(left.g, left.a, f_x * 2.0);