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authorLaurent Pinchart <laurent.pinchart@ideasonboard.com>2021-08-27 02:37:24 +0300
committerLaurent Pinchart <laurent.pinchart@ideasonboard.com>2021-09-02 01:16:44 +0300
commiteb5c4ead8842ff91b7b32b25f78531e79c17e1b3 (patch)
tree7f1f918e6c478afa4944056b0f9abd8326596678 /src/lc-compliance
parent1d003875577de4d789103f8d9ebc0f792038b963 (diff)
libcamera: Use simpler Signal::disconnect() function
When disconnecting a signal from a receiver, it is usually not necessary to specify the receiver's slot function explicitly, as the signal is often connected to a single slot for a given receiver. We can thus use a simpler version of Signal::disconnect() that takes a pointer to the receiver object only. This reduces code size, as the disconnect() function is a template function. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Umang Jain <umang.jain@ideasonboard.com>
Diffstat (limited to 'src/lc-compliance')
-rw-r--r--src/lc-compliance/simple_capture.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/lc-compliance/simple_capture.cpp b/src/lc-compliance/simple_capture.cpp
index 25097f28..ab5cb35c 100644
--- a/src/lc-compliance/simple_capture.cpp
+++ b/src/lc-compliance/simple_capture.cpp
@@ -62,7 +62,7 @@ void SimpleCapture::stop()
camera_->stop();
- camera_->requestCompleted.disconnect(this, &SimpleCapture::requestComplete);
+ camera_->requestCompleted.disconnect(this);
Stream *stream = config_->at(0).stream();
allocator_->free(stream);