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authorJacopo Mondi <jacopo.mondi@ideasonboard.com>2024-10-16 16:00:13 +0200
committerJacopo Mondi <jacopo.mondi@ideasonboard.com>2024-10-30 16:56:53 +0100
commitc31050d2a77a7960282bce6b3f6efff06a718d1c (patch)
treee542ff2d11a82c78dd42857b96cafd1f10b1f725 /src/ipa
parente4edcf55ba4d5254973137107ae2b376f7635f45 (diff)
libipa: FCQueue: Make sure FrameContext#0 is initialized
Some IPA modules, like the RkISP1 one, call FCQueue::get(0) at IPA::start() time, before any frame context has been allocated with FCQueue::alloc() called at queueRequest() time. The FCQueue implementation aims to detect when a FrameContext is get() before it is alloc()-ated, Warns about it, and initializes the FrameContext before returning it. In case of frame#0, a get() preceding an alloc() call is not detected as the "frame == frameContext.frame" test returns success, as FrameContexts are zeroed by default. As a result, the first returned FrameContext is not initialized. Explicitly test for frame#0 to make sure the FrameContext is initialized if get(0) is called before alloc(0). To avoid re-initializing a frame context, in case alloc() has been called correctly before get(), introduce an "initialised" state variable that tracks the FrameContext initialisation state. Signed-off-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com> Reviewed-by: Daniel Scally <dan.scally@ideasonboard.com> Reviewed-by: Stefan Klug <stefan.klug@ideasonboard.com>
Diffstat (limited to 'src/ipa')
-rw-r--r--src/ipa/libipa/fc_queue.h21
1 files changed, 20 insertions, 1 deletions
diff --git a/src/ipa/libipa/fc_queue.h b/src/ipa/libipa/fc_queue.h
index 24d9e82b..a1d13652 100644
--- a/src/ipa/libipa/fc_queue.h
+++ b/src/ipa/libipa/fc_queue.h
@@ -25,6 +25,7 @@ struct FrameContext {
private:
template<typename T> friend class FCQueue;
uint32_t frame;
+ bool initialised = false;
};
template<typename FrameContext>
@@ -38,8 +39,10 @@ public:
void clear()
{
- for (FrameContext &ctx : contexts_)
+ for (FrameContext &ctx : contexts_) {
+ ctx.initialised = false;
ctx.frame = 0;
+ }
}
FrameContext &alloc(const uint32_t frame)
@@ -83,6 +86,21 @@ public:
<< " has been overwritten by "
<< frameContext.frame;
+ if (frame == 0 && !frameContext.initialised) {
+ /*
+ * If the IPA calls get() at start() time it will get an
+ * un-intialized FrameContext as the below "frame ==
+ * frameContext.frame" check will return success because
+ * FrameContexts are zeroed at creation time.
+ *
+ * Make sure the FrameContext gets initialised if get()
+ * is called before alloc() by the IPA for frame#0.
+ */
+ init(frameContext, frame);
+
+ return frameContext;
+ }
+
if (frame == frameContext.frame)
return frameContext;
@@ -108,6 +126,7 @@ private:
{
frameContext = {};
frameContext.frame = frame;
+ frameContext.initialised = true;
}
std::vector<FrameContext> contexts_;