diff options
author | Naushir Patuck <naush@raspberrypi.com> | 2020-05-03 16:48:42 +0100 |
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committer | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2020-05-11 23:54:40 +0300 |
commit | 0db2c8dc75e466e7648dc1b95380495c6a126349 (patch) | |
tree | fc723a251981ded749c900947a2f510ed56e60da /src/ipa/raspberrypi/controller/pwl.cpp | |
parent | 740fd1b62f670bd1ad4965ef0866ef5d51bdf947 (diff) |
libcamera: ipa: Raspberry Pi IPA
Initial implementation of the Raspberry Pi (BCM2835) libcamera IPA and
associated libraries.
All code is licensed under the BSD-2-Clause terms.
Copyright (c) 2019-2020 Raspberry Pi Trading Ltd.
Signed-off-by: Naushir Patuck <naush@raspberrypi.com>
Acked-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Diffstat (limited to 'src/ipa/raspberrypi/controller/pwl.cpp')
-rw-r--r-- | src/ipa/raspberrypi/controller/pwl.cpp | 216 |
1 files changed, 216 insertions, 0 deletions
diff --git a/src/ipa/raspberrypi/controller/pwl.cpp b/src/ipa/raspberrypi/controller/pwl.cpp new file mode 100644 index 00000000..7e11d8f3 --- /dev/null +++ b/src/ipa/raspberrypi/controller/pwl.cpp @@ -0,0 +1,216 @@ +/* SPDX-License-Identifier: BSD-2-Clause */ +/* + * Copyright (C) 2019, Raspberry Pi (Trading) Limited + * + * pwl.cpp - piecewise linear functions + */ + +#include <cassert> +#include <stdexcept> + +#include "pwl.hpp" + +using namespace RPi; + +void Pwl::Read(boost::property_tree::ptree const ¶ms) +{ + for (auto it = params.begin(); it != params.end(); it++) { + double x = it->second.get_value<double>(); + assert(it == params.begin() || x > points_.back().x); + it++; + double y = it->second.get_value<double>(); + points_.push_back(Point(x, y)); + } + assert(points_.size() >= 2); +} + +void Pwl::Append(double x, double y, const double eps) +{ + if (points_.empty() || points_.back().x + eps < x) + points_.push_back(Point(x, y)); +} + +void Pwl::Prepend(double x, double y, const double eps) +{ + if (points_.empty() || points_.front().x - eps > x) + points_.insert(points_.begin(), Point(x, y)); +} + +Pwl::Interval Pwl::Domain() const +{ + return Interval(points_[0].x, points_[points_.size() - 1].x); +} + +Pwl::Interval Pwl::Range() const +{ + double lo = points_[0].y, hi = lo; + for (auto &p : points_) + lo = std::min(lo, p.y), hi = std::max(hi, p.y); + return Interval(lo, hi); +} + +bool Pwl::Empty() const +{ + return points_.empty(); +} + +double Pwl::Eval(double x, int *span_ptr, bool update_span) const +{ + int span = findSpan(x, span_ptr && *span_ptr != -1 + ? *span_ptr + : points_.size() / 2 - 1); + if (span_ptr && update_span) + *span_ptr = span; + return points_[span].y + + (x - points_[span].x) * (points_[span + 1].y - points_[span].y) / + (points_[span + 1].x - points_[span].x); +} + +int Pwl::findSpan(double x, int span) const +{ + // Pwls are generally small, so linear search may well be faster than + // binary, though could review this if large PWls start turning up. + int last_span = points_.size() - 2; + // some algorithms may call us with span pointing directly at the last + // control point + span = std::max(0, std::min(last_span, span)); + while (span < last_span && x >= points_[span + 1].x) + span++; + while (span && x < points_[span].x) + span--; + return span; +} + +Pwl::PerpType Pwl::Invert(Point const &xy, Point &perp, int &span, + const double eps) const +{ + assert(span >= -1); + bool prev_off_end = false; + for (span = span + 1; span < (int)points_.size() - 1; span++) { + Point span_vec = points_[span + 1] - points_[span]; + double t = ((xy - points_[span]) % span_vec) / span_vec.Len2(); + if (t < -eps) // off the start of this span + { + if (span == 0) { + perp = points_[span]; + return PerpType::Start; + } else if (prev_off_end) { + perp = points_[span]; + return PerpType::Vertex; + } + } else if (t > 1 + eps) // off the end of this span + { + if (span == (int)points_.size() - 2) { + perp = points_[span + 1]; + return PerpType::End; + } + prev_off_end = true; + } else // a true perpendicular + { + perp = points_[span] + span_vec * t; + return PerpType::Perpendicular; + } + } + return PerpType::None; +} + +Pwl Pwl::Compose(Pwl const &other, const double eps) const +{ + double this_x = points_[0].x, this_y = points_[0].y; + int this_span = 0, other_span = other.findSpan(this_y, 0); + Pwl result({ { this_x, other.Eval(this_y, &other_span, false) } }); + while (this_span != (int)points_.size() - 1) { + double dx = points_[this_span + 1].x - points_[this_span].x, + dy = points_[this_span + 1].y - points_[this_span].y; + if (abs(dy) > eps && + other_span + 1 < (int)other.points_.size() && + points_[this_span + 1].y >= + other.points_[other_span + 1].x + eps) { + // next control point in result will be where this + // function's y reaches the next span in other + this_x = points_[this_span].x + + (other.points_[other_span + 1].x - + points_[this_span].y) * dx / dy; + this_y = other.points_[++other_span].x; + } else if (abs(dy) > eps && other_span > 0 && + points_[this_span + 1].y <= + other.points_[other_span - 1].x - eps) { + // next control point in result will be where this + // function's y reaches the previous span in other + this_x = points_[this_span].x + + (other.points_[other_span + 1].x - + points_[this_span].y) * dx / dy; + this_y = other.points_[--other_span].x; + } else { + // we stay in the same span in other + this_span++; + this_x = points_[this_span].x, + this_y = points_[this_span].y; + } + result.Append(this_x, other.Eval(this_y, &other_span, false), + eps); + } + return result; +} + +void Pwl::Map(std::function<void(double x, double y)> f) const +{ + for (auto &pt : points_) + f(pt.x, pt.y); +} + +void Pwl::Map2(Pwl const &pwl0, Pwl const &pwl1, + std::function<void(double x, double y0, double y1)> f) +{ + int span0 = 0, span1 = 0; + double x = std::min(pwl0.points_[0].x, pwl1.points_[0].x); + f(x, pwl0.Eval(x, &span0, false), pwl1.Eval(x, &span1, false)); + while (span0 < (int)pwl0.points_.size() - 1 || + span1 < (int)pwl1.points_.size() - 1) { + if (span0 == (int)pwl0.points_.size() - 1) + x = pwl1.points_[++span1].x; + else if (span1 == (int)pwl1.points_.size() - 1) + x = pwl0.points_[++span0].x; + else if (pwl0.points_[span0 + 1].x > pwl1.points_[span1 + 1].x) + x = pwl1.points_[++span1].x; + else + x = pwl0.points_[++span0].x; + f(x, pwl0.Eval(x, &span0, false), pwl1.Eval(x, &span1, false)); + } +} + +Pwl Pwl::Combine(Pwl const &pwl0, Pwl const &pwl1, + std::function<double(double x, double y0, double y1)> f, + const double eps) +{ + Pwl result; + Map2(pwl0, pwl1, [&](double x, double y0, double y1) { + result.Append(x, f(x, y0, y1), eps); + }); + return result; +} + +void Pwl::MatchDomain(Interval const &domain, bool clip, const double eps) +{ + int span = 0; + Prepend(domain.start, Eval(clip ? points_[0].x : domain.start, &span), + eps); + span = points_.size() - 2; + Append(domain.end, Eval(clip ? points_.back().x : domain.end, &span), + eps); +} + +Pwl &Pwl::operator*=(double d) +{ + for (auto &pt : points_) + pt.y *= d; + return *this; +} + +void Pwl::Debug(FILE *fp) const +{ + fprintf(fp, "Pwl {\n"); + for (auto &p : points_) + fprintf(fp, "\t(%g, %g)\n", p.x, p.y); + fprintf(fp, "}\n"); +} |