diff options
author | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2024-09-09 16:13:20 +0300 |
---|---|---|
committer | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2024-09-11 18:24:51 +0300 |
commit | e6441ec4f4a68518c3f01c753ef179226f56ebfc (patch) | |
tree | d7eb078494b0861c8a62cc49ec93b273e6c37fb3 /src/apps/qcam/assets | |
parent | 583901a714d50adf28f248ccdad5867050979058 (diff) |
qcam: viewfinder_gl: Render image centered in letterbox
Mimic the letterbox behaviour of the Qt viewfinder by rendering the
image centered. This is done by adding a projection matrix to the vertex
shader to scale the rendered rectangle.
Another option would have been to keep using glViewport() (which would
have needed to be moved to paintGL(), as Qt resets the viewport to span
the full widget before calling). Hidpi displays would then need special
handling of the device pixel ratio, which is done automatically by Qt
when it sets the default viewport. Using a projection matrix avoids this
complication.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Diffstat (limited to 'src/apps/qcam/assets')
-rw-r--r-- | src/apps/qcam/assets/shader/bayer_8.vert | 4 | ||||
-rw-r--r-- | src/apps/qcam/assets/shader/identity.vert | 3 |
2 files changed, 5 insertions, 2 deletions
diff --git a/src/apps/qcam/assets/shader/bayer_8.vert b/src/apps/qcam/assets/shader/bayer_8.vert index 3695a5e9..fb5109ee 100644 --- a/src/apps/qcam/assets/shader/bayer_8.vert +++ b/src/apps/qcam/assets/shader/bayer_8.vert @@ -19,6 +19,8 @@ Copyright (C) 2021, Linaro attribute vec4 vertexIn; attribute vec2 textureIn; +uniform mat4 proj_matrix; + uniform vec2 tex_size; /* The texture size in pixels */ uniform vec2 tex_step; @@ -47,5 +49,5 @@ void main(void) { yCoord = center.y + vec4(-2.0 * tex_step.y, -tex_step.y, tex_step.y, 2.0 * tex_step.y); - gl_Position = vertexIn; + gl_Position = proj_matrix * vertexIn; } diff --git a/src/apps/qcam/assets/shader/identity.vert b/src/apps/qcam/assets/shader/identity.vert index 12c41377..907e8741 100644 --- a/src/apps/qcam/assets/shader/identity.vert +++ b/src/apps/qcam/assets/shader/identity.vert @@ -9,10 +9,11 @@ attribute vec4 vertexIn; attribute vec2 textureIn; varying vec2 textureOut; +uniform mat4 proj_matrix; uniform float stride_factor; void main(void) { - gl_Position = vertexIn; + gl_Position = proj_matrix * vertexIn; textureOut = vec2(textureIn.x * stride_factor, textureIn.y); } |