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authorLaurent Pinchart <laurent.pinchart@ideasonboard.com>2022-10-20 00:44:55 +0300
committerLaurent Pinchart <laurent.pinchart@ideasonboard.com>2022-10-20 13:36:25 +0300
commit84ad104499d9efc0253dae1a60ee070ed375ad95 (patch)
treed10fd53eb79cebb28fa3f72b18b46dddb6382b83 /src/apps/qcam/assets/shader/RGB.frag
parentdaf3f4b59f4ea0ecb42c6a39fe909f071d3a2842 (diff)
Move test applications to src/apps/
The cam and qcam test application share code, currently through a crude hack that references the cam source files directly from the qcam meson.build file. To prepare for the introduction of hosting that code in a static library, move all applications to src/apps/. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Paul Elder <paul.elder@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Diffstat (limited to 'src/apps/qcam/assets/shader/RGB.frag')
-rw-r--r--src/apps/qcam/assets/shader/RGB.frag22
1 files changed, 22 insertions, 0 deletions
diff --git a/src/apps/qcam/assets/shader/RGB.frag b/src/apps/qcam/assets/shader/RGB.frag
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+++ b/src/apps/qcam/assets/shader/RGB.frag
@@ -0,0 +1,22 @@
+/* SPDX-License-Identifier: LGPL-2.1-or-later */
+/*
+ * Copyright (C) 2020, Laurent Pinchart
+ *
+ * RGB.frag - Fragment shader code for RGB formats
+ */
+
+#ifdef GL_ES
+precision mediump float;
+#endif
+
+varying vec2 textureOut;
+uniform sampler2D tex_y;
+
+void main(void)
+{
+ vec3 rgb;
+
+ rgb = texture2D(tex_y, textureOut).RGB_PATTERN;
+
+ gl_FragColor = vec4(rgb, 1.0);
+}