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authorMilan Zamazal <mzamazal@redhat.com>2024-09-27 15:46:21 +0200
committerKieran Bingham <kieran.bingham@ideasonboard.com>2024-09-27 15:01:57 +0100
commit8c84efa486270e1bd5566baa1a3fb152bfa14604 (patch)
tree73c0e3bcc9b94e8ddbafb3be75ab089a367343a5 /src/android/camera_buffer.h
parent7fab2062d8274065e870de20382720a0cdb11193 (diff)
libcamera: software_isp: Use floating point for color parameters
It's more natural to represent color gains as floating point numbers rather than using a particular pixel-related representation. double is used rather than float because it's a more common floating point type in libcamera algorithms. Otherwise there is no obvious reason to select one over the other here. The constructed color tables still use integer representation for efficiency. Black level still uses pixel (integer) values, for consistency with other libcamera parts. Signed-off-by: Milan Zamazal <mzamazal@redhat.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Umang Jain <umang.jain@ideasonboard.com> Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Diffstat (limited to 'src/android/camera_buffer.h')
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