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author | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2019-08-11 15:46:59 +0300 |
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committer | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2019-08-17 18:32:38 +0300 |
commit | b566e97aacd4d4c023526671bafc371ed2eca2c3 (patch) | |
tree | e82da4e408c790820a43ad24ef98e4235d6c24c3 /include | |
parent | 980d1ee0c0e15fc3c8332138f9e39f3b2df1ea9c (diff) |
libcamera: camera_manager: Bind CameraManager to threads
The CameraManager class uses the event dispatcher of the current thread.
This makes the CameraManager::eventDispatcher() and
CameraManager::setEventDispatcher() methods inconsistent, as they access
different event dispatcher instances depending on the calling thread.
Fix this by inheriting from the Object class, which binds the
CameraManager to a thread, and use the event dispatcher of the bound
thread.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Diffstat (limited to 'include')
-rw-r--r-- | include/libcamera/camera_manager.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/include/libcamera/camera_manager.h b/include/libcamera/camera_manager.h index 0e8881ba..ff7d4c7c 100644 --- a/include/libcamera/camera_manager.h +++ b/include/libcamera/camera_manager.h @@ -11,6 +11,8 @@ #include <string> #include <vector> +#include <libcamera/object.h> + namespace libcamera { class Camera; @@ -18,7 +20,7 @@ class DeviceEnumerator; class EventDispatcher; class PipelineHandler; -class CameraManager +class CameraManager : public Object { public: int start(); |