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authorKieran Bingham <kieran.bingham@ideasonboard.com>2019-07-18 04:07:30 +0100
committerKieran Bingham <kieran.bingham@ideasonboard.com>2019-08-01 10:53:04 +0100
commit1a6b80e4a0fa7b2be8fa6c4a25a33f92ce66f563 (patch)
tree220a1939ed6bbeb6633be25d780edc1c55051bde /include/meson.build
parent119428fa1cbfd089961cf7b743dae55e06f06bf7 (diff)
test: camera: buffer_import: clear video pointer
The FrameSink::cleanup() call checks if video_ is set before cleaning up and then deleting the object. If the cleanup() call is called twice for any reason, this will encounter a use-after-free as the video_ pointer is not cleared after deletion. Whilst cleanup() is not currently called twice consecutively, to prevent errors in the future, make it explicit that the object has been deleted by clearing the stale pointer. Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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