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author | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2020-10-12 22:02:10 +0300 |
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committer | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2020-11-07 19:27:29 +0200 |
commit | 3badc5c4bea38cd362707ec3da25881f30113fac (patch) | |
tree | 565930653c92e265bb2dd894cb3cfd4a6c2704d6 /Documentation/guides/application-developer.rst | |
parent | 819f6172ea73cfc1be80d6ade11819e981f0409d (diff) |
qcam: viewfinder_gl: Store textures in an array
In preparation for RGB formats support, store the three Y, U and V
textures in an array. This makes the code more generic, and will avoid
referring to an RGB texture as textureY_.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Andrey Konovalov <andrey.konovalov@linaro.org>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Diffstat (limited to 'Documentation/guides/application-developer.rst')
0 files changed, 0 insertions, 0 deletions