/* SPDX-License-Identifier: Apache-2.0 */ /* * Copyright (C) 2021, Google Inc. * * aiq_results.h - Intel IA Imaging library C++ wrapper * * AIQ results container, capable of depth copies and assignments * of the aiq result structures. */ #include #include #ifndef IPA_IPU3_AIQ_RESULTS_H #define IPA_IPU3_AIQ_RESULTS_H namespace libcamera::ipa::ipu3::aiq { static const unsigned int NUM_FLASH_LEDS = 1; /*!> Number of leds AEC algorithm provides output for */ /** * The result structures for 3A algorithm are full of pointers to other structs, * some of those depends on the RGBS grid size or LSC grid size * We should query those at init time and initialize the struct with the correct * amount of memory. This is a TODO as an optimization * for now we just allocate statically big values. */ static const unsigned int MAX_AE_GRID_SIZE = 2048; /*!> Top limit for the RGBS grid size This is an upper limit to avoid dynamic allocation*/ static const unsigned int DEFAULT_LSC_SIZE = 2048; static const unsigned int MAX_GAMMA_LUT_SIZE = 1024; static const unsigned int MAX_NUM_TONE_MAP_LUTS = 1024; class AiqResults { public: AiqResults(); const ia_aiq_ae_results *ae() { return &ae_; } ia_aiq_af_results *af() { return &af_; } const ia_aiq_af_bracket_results *afBracket() { return &afBracket_; } ia_aiq_awb_results *awb() { return &awb_; } const ia_aiq_gbce_results *gbce() { return &gbce_; } const ia_aiq_pa_results *pa() { return &pa_; } const ia_aiq_sa_results *sa() { return &sa_; } void setAe(ia_aiq_ae_results *ae); void setAf(ia_aiq_af_results *af); void setAfBracket(ia_aiq_af_bracket_results *afBracket); void setAwb(ia_aiq_awb_results *awb); void setGbce(ia_aiq_gbce_results *gbce); void setDetectedSceneMode(ia_aiq_scene_mode dsm); void setPa(ia_aiq_pa_results *pa); void setSa(ia_aiq_sa_results *sa); private: ia_aiq_ae_results ae_; ia_aiq_af_results af_; ia_aiq_af_bracket_results afBracket_; ia_aiq_awb_results awb_; ia_aiq_gbce_results gbce_; ia_aiq_pa_results pa_; ia_aiq_sa_results sa_; ia_aiq_scene_mode detectedSceneMode_; /*!< ia_aiq_ae_results pointer contents */ ia_aiq_ae_exposure_result aeExposureResult_; ia_aiq_hist_weight_grid aeWeightGrid_; unsigned char aeWeights_[MAX_AE_GRID_SIZE]; ia_aiq_flash_parameters aeFlashes_[NUM_FLASH_LEDS]; /*!< ia_aiq_ae_exposure_result pointer contents */ ia_aiq_exposure_parameters aeExposureParameters_; ia_aiq_exposure_sensor_parameters aeSensorParaemeters_; /*!< ia_aiq_gbce results */ /* The actual size of this table can be calculated by running cold * GBCE, it will provide those tables. TODO!! */ float RGammaLut_[MAX_GAMMA_LUT_SIZE]; float GGammaLut_[MAX_GAMMA_LUT_SIZE]; float BGammaLut_[MAX_GAMMA_LUT_SIZE]; float toneMapLut_[MAX_NUM_TONE_MAP_LUTS]; /*!< ia_aiq_af_bracket_results pointer contents */ unsigned short distanceBracketing_; int lensPosBracketing_; /*!< ia_aiq_pa_results */ ia_aiq_advanced_ccm_t prefAcm_; ia_aiq_ir_weight_t irWeight_; /*!< ia_aiq_advanced_ccm_t pointer contents */ unsigned int hueOfSectors_; float advancedColorConversionMatrices_[3][3]; /*!< ia_aiq_ir_weight_t pointer contents */ unsigned short irWeightGridR_; unsigned short irWeightGridG_; unsigned short irWeightGridB_; /*!< ia_aiq_sa_results pointer contents */ std::vector channelGr_; std::vector channelR_; std::vector channelB_; std::vector channelGb_; }; } /* namespace libcamera::ipa::ipu3::aiq */ #endif /* IPA_IPU3_AIQ_RESULTS_H */